Hi! I'd like to share a project I've been working on this year. 

Advenjure is a text adventure (or interactive fiction) game engine. Some of 
its distinctive features are:

   - Unix-like prompt with smart tab completion and command history 
   (powered by JLine).
   - Customizable and localizable texts and commands (powered by 
   clojure-gettext)
   - A domain specific language for dialog trees (in the style of the 
   LucasArts graphic adventures).

GitHub: https://github.com/facundoolano/advenjure
Clojars: https://clojars.org/advenjure
Leiningen: [advenjure "0.2.0"]

Any thoughts or pointers for code style improvements are more than welcome!

Thanks, 
Facundo.



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