Hi! I'd like to share a project I've been working on this year. Advenjure is a text adventure (or interactive fiction) game engine. Some of its distinctive features are:
- Unix-like prompt with smart tab completion and command history (powered by JLine). - Customizable and localizable texts and commands (powered by clojure-gettext) - A domain specific language for dialog trees (in the style of the LucasArts graphic adventures). GitHub: https://github.com/facundoolano/advenjure Clojars: https://clojars.org/advenjure Leiningen: [advenjure "0.2.0"] Any thoughts or pointers for code style improvements are more than welcome! Thanks, Facundo. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.