Has anyone experimented slow canvas performance using reagent? 

Here is what I did:

I has a web component that draws a canvas using webGL. The web component has an 
r/atom which loads the 3D model to be draw. Some other web components controls 
the 3D model r/atom, such as which layer to be highlighted. 

When the 3D model first loaded into the r/atom, performance is good. After the 
other web controls modified the r/atom couple times, the canvas become very 
laggy.

Here is my web components:
https://github.com/gzmask/embodier/blob/master/src/cljs/embodier/webcomponents.cljs

and Here is my Canvas drawing function:
https://github.com/gzmask/embodier/blob/master/src/cljs/embodier/canvasdraw.cljs

Any insight of why reagent impacts the canvas performance would be greatly 
appreciated!


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