Gamma is a substrate for graphics software, such as games and data visualization tools. It presents a simple, composable language for representing GLSL shaders. It allows using Clojurescript to abstract shaders.
https://github.com/kovasb/gamma Technically, Gamma is an EDSL that hosts GLSL within Clojurescript. It is inspired by Carlos Scheidegger's Lux and Conal Elliot's Vertigo and Pan. Gamma targets the WebGL subset of the OpenGL ES 1.0 Shading Language. This is a 0.1 release; work remains to get to 100% coverage of GLSL. -- Note that posts from new members are moderated - please be patient with your first post. --- You received this message because you are subscribed to the Google Groups "ClojureScript" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojurescript+unsubscr...@googlegroups.com. To post to this group, send email to clojurescript@googlegroups.com. Visit this group at http://groups.google.com/group/clojurescript.