Hi!

Well thanks for your input.  I'll have to wait until next release, or
dig myself into it but I ain't got time or the necessary knowledge!  

Pierre-Luc

Le mardi 13 février 2007 à 11:51 +0000, Matthew Allum a écrit :
> Hi;
> 
> On Mon, 2007-02-12 at 22:25 -0500, Pierre-Luc Beaudoin wrote:
> > 
> > I've been playing around with Clutter-gst and I tried the video-player
> > on my computer.  The playback is pretty slow on my computer, how can I
> > solve this?
> > 
> > Screen resolution : 1920x1200
> > Gfx card: nvidia 5200FX and 7600GS
> > Video resolution: 640x480
> > CPU: AMD Sempron 2800+
> > 
> > On the 5200fx it was unwatchable.  On the 7600GS, it was watchable if
> > there was not too much action.   I lowered the resolution of the
> > screen.  At 1024x768, it would be pretty good on the 7600GS. 
> > 
> > Now, I am wondering what is the bottleneck?  The video memory
> > bandwidth?  the GPU's speed?  or something else... 
> > 
> 
> Hmm, Its difficult to say where the actual issue is, suffice to say the
> video playback is not yet heavily optimised (for example a fragment
> shader could potentially be used to process YUV data and speed things
> up). I've only really experimented up to 1024x768 on an intel chipset
> and so far pretty fine for me. 
> 
> What could be happening is at high resolution the video texture is split
> into multiples (as a single texture not big enough) and this combined
> with memory bandwidth is causing issues.
> 
> I will attempt to investigate further, sorry I cant give much more help
> atm.
> 
>   -- Matthew
> 
> 

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