Hi! Well thanks for your input. I'll have to wait until next release, or dig myself into it but I ain't got time or the necessary knowledge!
Pierre-Luc Le mardi 13 février 2007 à 11:51 +0000, Matthew Allum a écrit : > Hi; > > On Mon, 2007-02-12 at 22:25 -0500, Pierre-Luc Beaudoin wrote: > > > > I've been playing around with Clutter-gst and I tried the video-player > > on my computer. The playback is pretty slow on my computer, how can I > > solve this? > > > > Screen resolution : 1920x1200 > > Gfx card: nvidia 5200FX and 7600GS > > Video resolution: 640x480 > > CPU: AMD Sempron 2800+ > > > > On the 5200fx it was unwatchable. On the 7600GS, it was watchable if > > there was not too much action. I lowered the resolution of the > > screen. At 1024x768, it would be pretty good on the 7600GS. > > > > Now, I am wondering what is the bottleneck? The video memory > > bandwidth? the GPU's speed? or something else... > > > > Hmm, Its difficult to say where the actual issue is, suffice to say the > video playback is not yet heavily optimised (for example a fragment > shader could potentially be used to process YUV data and speed things > up). I've only really experimented up to 1024x768 on an intel chipset > and so far pretty fine for me. > > What could be happening is at high resolution the video texture is split > into multiples (as a single texture not big enough) and this combined > with memory bandwidth is causing issues. > > I will attempt to investigate further, sorry I cant give much more help > atm. > > -- Matthew > > -- To unsubscribe send a mail to [EMAIL PROTECTED]
