Hi,
On Mon, 2007-10-22 at 17:54 +0300, Karoliina Salminen wrote:
> Hello,
>
> void
> on_input (ClutterStage *stage,
> ClutterEvent *event,
> gpointer user_data)
> {
> if (event->type == CLUTTER_BUTTON_PRESS)
> {
> gint x, y;
> ClutterActor *clickeditem;
> clutter_event_get_coords (event, &x, &y);
> clickeditem = clutter_stage_get_actor_at_pos (stage, x, y);
> if(!clickeditem){
> printf("Stage clicked, not reached any item, x=%d, y=%d\n", x, y);
> } else {
> printf("Some item got\n");
> }
> if(clickeditem==g_buttons[0]->actor){
> printf("Button0 clicked!!");
> }
>
>
> }
The actor you are receiving is probably an actor within the group. You
would need to do something like this to find what has been clicked:
ClutterActor *clicked;
gboolean res = FALSE;
clicked = clutter_stage_get_actor_at_pos (stage, x, y);
while (!CLUTTER_IS_STAGE (clicked))
{
if (clicked == g_buttons[0]->actor)
{
res = TRUE;
break;
}
clicked = clutter_actor_get_parent (clicked);
}
> Would there be some way to check actor type like on Gtk etc. or maybe
> print out some information about the item I am getting?
>
Not sure, have you tried clutter_actor_get_id () or
clutter_actor_get_name ().
Regards,
Neil
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