I have written a trial piece of code with multiple stages. Two clutter stages are embedded inside a top level gtk window using clutter-gtk.
We have two stage of dimension 240 x 100 each, placed with no overlap, besides each other. One stage does text animation and the other animates a few textures. There is a visible performance drop in frame rate Vs having just one stage. I have tried using the same timeline for both stages too. Is this drop in performance, expected? I guess multiple stages means twice the amount of book keeping, but if the amount of animation and objects is the same, does using multiple stages cause a substantial performance hit? GL is in software using mesa. Gaurav Roy.. -- To unsubscribe send a mail to [EMAIL PROTECTED]
