On Fri, 2008-05-23 at 19:29 +0530, harish haswani wrote: > > How can i draw generic shapes like triangle, hexagon and all and how > can i apply texture on such shapes.
you have to subclass ClutterActor and override the ::paint() virtual function; inside it, you can call GL primitives and draw complex shapes the way to prefer. Clutter 0.7 (current trunk) has a reworked low-level API for portable drawing of primitives on both GL and GLES platforms, so you might want to check that as well. ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
