On Wed, 2008-07-02 at 21:09 -0400, Jason Tackaberry wrote:
> seeing many skipped frames in the timeline.  However, the redirected
> window is a video, and no frames seem to be dropped on the video itself,
> it's just the animation that is choppy.  This suggests to me it's not a
> bottleneck in the GPU (nvidia 7100GS).

It's worth mentioning that if I disable sync to vblank, the behaviour is
much smoother.  A few dropped frames, but much less visible.

Furthermore, if the framerate of the video I'm redirecting is not too
high (let's say half of the display refresh), the animation is smooth.
I noticed the choppy behaviour when displaying 60fps video, and my
display refresh is 60.

I can speculate as to what's happening here: when clutter gets the
damage event, it uploads the new texture from the updated pixmap and
paints it immediately, rather than also processing whatever behaviour
steps might be pending in any active timelines.

Cheers,
Jason.

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