On Tue, 2008-11-11 at 15:26 -0800, David Lock wrote: > Does anyone know the specifics as to why cogl inverts your tex coords > when theyre backward? Is that method of mirroring not supported on > all hardware perhaps?
This is discussed in bug #1057 [1]. The original reason it did this I think was to simplify the code for drawing sliced textures. However it should be possible for Clutter to keep the image flipped by swapping the vertex coords as well which is what the patch does. I will commit the patch later today so it should be fixed in the next release. - Neil [1] http://bugzilla.openedhand.com/show_bug.cgi?id=1057 -- To unsubscribe send a mail to [EMAIL PROTECTED]