Robert,

Many thanks for your email. It's exactly what I wanted to read. No
problem, I will hunt the bug if any. I just wanted to make sure that I
was not misunderstanding how clutter-gtk can work on a PowerVR platform.

Thanks for the clarification,

Grégoire

On Tue, 2008-12-23 at 14:43 +0000, Robert Bragg wrote: 
> On Tue, 2008-12-23 at 00:38 -0800, Gregoire Gentil wrote:
> > Hello,
> > 
> > I'm compiling clutter-0.8.4 with the following "--with-flavour=eglx
> > --with-gles=2.0". I'm also compiling clutter-gtk-0.8.2 with the
> > following "--with-flavour=x11 --with-gles=2.0"
> > 
> > My ultimate goal is to use something like:
> > 
> > gtk_clutter_init(&argc, &argv);
> > GtkWidget *clutter_widget = NULL;
> > clutter_widget = (GtkWidget *)gtk_clutter_embed_new();
> > gtk_container_add(GTK_CONTAINER(c), clutter_widget);
> > stage = (ClutterActor *)gtk_clutter_embed_get_stage(clutter_widget);
> > 
> > I get the following warning/errors:
> > Clutter-WARNING **: Unable to create a new stage: the eglx backend does
> > not support multiple stages.
> > Clutter-CRITICAL **: clutter_actor_realize: assertion 'CLUTTER_IS_ACTOR
> > (self)' failed
> > ClutterX11-CRITICAL **: clutter_x11_get_stage_visual: assertion
> > 'CLUTTER_IS_STAGE (stage)' failed
> 
> hmm, this seems odd because it looks like Matthew updated the eglx
> backend to support multistage back in April. (Clutter 0.7.1, git rev
> 77a7eaeed51) I tried checking out 0.8.2 and 0.8.4 and grepping for "not
> support multiple stages" and sure enough it looks like the only backends
> that should print similar messages are the eglnative, SDL and fruity
> backend, unless I'm missing somthing?
> 
> > 
> > I'm obviously confused by what clutter can do with eglx backend and how
> > I should do it. Can anyone clarify to me at least the following points:
> > 
> > - Can I embbed cluter into gtk with the eglx backend?
> I can't say I've tested what you're trying but I think it should
> work modulo various bugs due to lack of testing. Some experience with
> early OMAP 3 PowerVR drivers showed the eglx drivers to be a bit
> unstable and sensative to the size of the X Window used. (e.g. we were
> ok with full screen windows, but saw issues when window managers resized
> our eglx windows.) - Of course this may have improved since we last
> tried.
> 
> > - If yes, what am I doing wrong?
> Double checking you are running against the right version and
> understanding how you see the error you report when it seem like Clutter
> 0.8.x doesn't contain that message in the source code, seems like the
> place to start.
> 
> > - If not, does it mean that clutter-eglx can only work in fullscreen on
> > top of everything? How does it work?
> 
> eglnative corresponds to full screen egl, or rather passing a NULL
> display/window handle to egl, which is what the IMG NULL window
> system EGL driver expects.
> 
> eglx is used to draw over a single X window. It passes an Window XID to
> EGL, according to how the IMG eglx window system defines the egl Native
> types. (technically powervr-eglx might be a better name.) This should
> not be limited to fullscreen.
> 
> >
> > I would definitely appreciate some clarifications or some pointers
> > explaining the backend story and roadmap.
> I'm sorry, but the best I can suggest here if you want to look into
> the history is to look at the code/git logs; unless you have a more
> specific question. As far as a road map goes for backends, I'm afraid we
> don't have one. If there is something specific you would like to see
> though or you can clearly point to a bug please file a report in
> http://bugzilla.o-hand.com, or we would be very happy to review patches.
> 
> kind regards,
> - Robert
> 
> -- 
> Robert Bragg, Intel Open Source Technology Center
> 

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