> On Tue, Sep 29, 2009 at 3:30 PM, Neil Roberts <[email protected]> wrote:

> > clutter_texture_new_from_actor should work for a group and let you
> > get a CoglHandle for the texture and it at least works for
> > me. Please see the attached example adaptation of your code showing
> > a reflection.

Aarto Matti <[email protected]> writes:

> Neil, thanks for the example. But hmmm,
> clutter_texture_new_from_actor() still doesn't handle groups for me. I
> receive the same warning as before: Clutter-CRITICAL **:
> clutter_actor_set_x: assertion `CLUTTER_IS_ACTOR (self)' failed
>
> I use have version 1.0.0, maybe it's with a bug.

Maybe your driver and backend combination doesn't support FBOs? Under GL
If your driver doesn't advertise the GL_EXT_framebuffer_object extension
then clutter_texture_new_from_actor will always return NULL. For GLES2
it should always work but for GLES1 it won't. What platform and driver
are you using?

- Neil
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