Unfortunately, this entire discussion nicely demonstrates and reinforces my belief that we ought not to do this == thing...

If Alex, Brad, Matthew and I can't understand each other's meanings within the context of this discussion, what chance does a poor user reading through the CMake IF documentation have of getting it right?

Adding a new better way to do something without eliminating the old not-so-good way of doing the same thing is not necessarily a good thing. Multiple ways to do things just make people shake their heads and ask "Why?"

I am still voting no on this one.


David C.


-----Original Message-----
From: Alexander Neundorf <neund...@kde.org>
To: cmake-developers <cmake-developers@cmake.org>
Sent: Thu, Mar 21, 2013 2:43 pm
Subject: Re: [cmake-developers] if (FOO == BAR) ...


On Thursday 21 March 2013, Matthew Woehlke wrote:
On 2013-03-20 17:42, Alexander Neundorf wrote:
> On Wednesday 20 March 2013, Matthew Woehlke wrote:
>> On 2013-03-20 17:10, David Cole wrote:
>>> Are you proposing that == behaves as STREQUAL, or as EQUAL?
>>
>> What's the difference?
>>
>> Okay, for <, >, there is an obvious answer, but for ==, I am
trying and
>> failing to think of a situation where treating the arguments as
numbers
>> would give a different result vs. treating them as strings.
>
> E.g. "0" vs. "0.0"

Is "0.0" a floating-point number or a version string? In the context
of
CMake, I would have rather expected it to be the latter. (Does CMake
even understand floating point?) If '==' assumes numbers, how do I
tell
it I really meant a version string?

EQUAL tries to convert to double:

 if (argP1 != newArgs.end() && argP2 != newArgs.end() &&
       (*(argP1) == "LESS" || *(argP1) == "GREATER" ||
        *(argP1) == "EQUAL"))
       {
       def = cmIfCommand::GetVariableOrString(arg->c_str(), makefile);
def2 = cmIfCommand::GetVariableOrString((argP2)->c_str(), makefile);
       double lhs;
       double rhs;
       bool result;
       if(sscanf(def, "%lg", &lhs) != 1 ||
          sscanf(def2, "%lg", &rhs) != 1)


My "==" implementation simply compares the strings on both sides in the most
simple and straightforward way.


Alex
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