Hi Robert,
> I just tried to upgrade to 3.0r4 and it still defaults the Visual Project > setting of "Language -> C++ Language Standard" to "Default". I need to set it > to C++11 somehow, otherwise I get many errors that the C++11 code we are > using in our engine cannot compile. This will either need to be fixed in > CMake through a new variable or in the NVidia NSight Tegra package? I was wrong about this. We're using C++11 by default only in our template projects, the default value still being left up to the compiler to decide (== don't pass the standard-changing flags). I'm afraid for the time being you'll need to use the workaround you've already mentioned. We'll probably add some Nsight Tegra specific properties to CMake in the future and when we do, we'll make sure C++ Language Standard will be one of them. > Furthermore, upgrading to 3.0r4 has added a popup when opening the solution > in Visual Studio, stating that the project files generated needs to be > upgraded. Its upgrading the setting "Preserve native API level" to some > value. My guess it that the CMake generator doesn't set the proper default > value for this version of NSight. I'm sure I've submitted a patch for this - please try updating CMake to a newer RC or nightly and see if the problem goes away. -Dmitry From: Robert Goulet [mailto:robert.gou...@autodesk.com] Sent: Tuesday, December 16, 2014 12:02 AM To: Dmitry Polyanitsa; Brad King Cc: cmake-developers@cmake.org Subject: RE: [cmake-developers] CMake 3.1 Android - generator expressions and output names Hi Dmitry, I just tried to upgrade to 3.0r4 and it still defaults the Visual Project setting of "Language -> C++ Language Standard" to "Default". I need to set it to C++11 somehow, otherwise I get many errors that the C++11 code we are using in our engine cannot compile. This will either need to be fixed in CMake through a new variable or in the NVidia NSight Tegra package? Furthermore, upgrading to 3.0r4 has added a popup when opening the solution in Visual Studio, stating that the project files generated needs to be upgraded. Its upgrading the setting "Preserve native API level" to some value. My guess it that the CMake generator doesn't set the proper default value for this version of NSight. -----Original Message----- From: Dmitry Polyanitsa [mailto:dpolyani...@nvidia.com] Sent: Wednesday, December 3, 2014 11:14 AM To: Robert Goulet; Brad King Cc: cmake-developers@cmake.org<mailto:cmake-developers@cmake.org> Subject: RE: [cmake-developers] CMake 3.1 Android - generator expressions and output names We usually advise to upgrade to the latest version. The transition should be smooth, but you may want to install TADP 3.0r4 on one of the machines first to check all's good before updating it everywhere. In case of any issues or questions you can contact me directly via email. -Dmitry -----Original Message----- From: Robert Goulet [mailto:robert.gou...@autodesk.com] Sent: Wednesday, December 3, 2014 7:03 PM To: Dmitry Polyanitsa; Brad King Cc: cmake-developers@cmake.org<mailto:cmake-developers@cmake.org> Subject: RE: [cmake-developers] CMake 3.1 Android - generator expressions and output names We are currently using 3.0-r3, and I am guessing this version doesn't use C++11 by default. You are saying that the latest release should fix this, because it defaults to C++11? I am not sure what are the implications of upgrading our engine with this new version. Should we expect the transition to go smoothly? We have to decide on a final version for the release, what's your thoughts on this? Thanks! -----Original Message----- From: Dmitry Polyanitsa [mailto:dpolyani...@nvidia.com] Sent: Wednesday, December 3, 2014 10:46 AM To: Robert Goulet; Brad King Cc: cmake-developers@cmake.org<mailto:cmake-developers@cmake.org> Subject: RE: [cmake-developers] CMake 3.1 Android - generator expressions and output names Hi Robert, I'm Dmitry from the Nsight Tegra team. Currently, we do not allow changing the APK name, so copying/moving the outputs is the best you can do. As for the language standard override, latest Nsight Tegra uses C++11 by default, why would you want to set it explicitly? -Dmitry -----Original Message----- From: Robert Goulet [mailto:robert.gou...@autodesk.com] Sent: Wednesday, December 3, 2014 12:28 AM To: Brad King Cc: cmake-developers@cmake.org<mailto:cmake-developers@cmake.org> Subject: RE: [cmake-developers] CMake 3.1 Android - generator expressions and output names I can't find any options to set the .apk name from the IDE, but I find it interesting that it uses the project's name instead of the output file name set in the IDE. Hence why I wonder if its CMake result or if its NVidia's Tegra toolkit? But I have a work-around for that, using add_custom_command to do a copy using ${CMAKE_COMMAND} -E copy. So my only issue left is the fact that I will have to use set_source_properties to pass the -std=c++11 flag instead of being able to set the "C++ Language Standard" option. That is a bit annoying, is there a better work-around? Thanks! -----Original Message----- From: Brad King [mailto:brad.k...@kitware.com] Sent: Tuesday, December 2, 2014 3:45 PM To: Robert Goulet Cc: cmake-developers@cmake.org<mailto:cmake-developers@cmake.org> Subject: Re: [cmake-developers] CMake 3.1 Android - generator expressions and output names Hi Robert, Thanks for trying out the Nsight Tegra generator support. It is brand new so we are just at the beginning of the maturation process. We would appreciate any help you can provide. On 12/02/2014 02:24 PM, Robert Goulet wrote: > Perhaps it would be nice to have a generator expression that refers to > the .apk file produced when compiling for Android? This may be possible, but first we should work out the output name and location settings as discussed next. > Also, it would make sense that the .apk output name respect the names > that we set using the target properties OUTPUT_NAME_<CONFIG>. Right > now it uses the project's name for the .apk, while the .so does indeed > respect the output name set. Is it possible to configure the .apk name through the IDE? If so, CMake could be taught to add the corresponding setting to the .vcxproj file. If not, then Nsight Tegra itself would have to be modified by NVIDIA to support such a setting. Some output directory settings may be needed too. We have RUNTIME_OUTPUT_DIRECTORY, LIBRARY_OUTPUT_DIRECTORY, and ARCHIVE_OUTPUT_DIRECTORY already. I'm not sure if one of these should apply to the .apk, or if another setting would be needed. Also the availability of Nsight Tegra settings for this needs to be investigated. > C++ Language Standard to other values than Default? I don't think there is currently. The commit adding the original support was: VS: Teach vcxproj generation about the Tegra-Android platform http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=ef0fd4f0 The commit message documents many of the limitations. Only the last bullet (ANDROID_GUI prop) and part of the second bullet (ANDROID_API prop) have been addressed so far. The lack of a flag table or other controls for the rest of the project settings is currently the main limitation. -Brad ----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. -----------------------------------------------------------------------------------
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