Switching IDE is fine during development. Personally, I prefer to build in a terminal with Ninja
and switch back to the IDE to fix any warning or error.

But that's not working for Continuous Integration builds. You don't want your build to lock up for 30 minutes (because you have a large app) with no output while it's building one of the four architectures. Most build servers will abort the build long before that as it is considered
stuck.
It makes it really unlikely that people will actually fix warnings too since they won't see them.

I'd like to experiment with a Gradle task running CMake that would stream the output, but my knowledge with the tool is really lacking and I have currently other priorities (I kind of hope that there will be good solutions out there by the time I get to it too...).

/Florent

On 01/11/2016 16:30, Cong Monkey wrote:
It's my experience which maybe help.

I love Android Studio for its jetbrains style coding experience, but
with some bad style I don't like, like so frequency update and so many
experiment feature which sometimes is a good part like CMake support!

I just love coding and focus my project, but the none product ready
feature make me must fix some ide problem, SDK problem, config problem
is really bad!

So I use CLion to do most c++ related idea test which is mainly focus
c++ native part, and test mix program in a simple java program, all
the technology I use is CMake with CMake Swig support and CMake Java
support which works well in CLion

After the c++ part test is finish, I rewrite some code( mostly just
copy from clion project)  in Android Studio(this make c++ related
works easy in the c++ unfriendly support environment), and then focus
on java side.

If c++ part has problem I will reenter the workflow to test idea in CLion again.

My current working android project use CMake with CMake Swig support,
it's really works great!

Hope this help:)

2016-11-01 21:38 GMT+08:00 Robert Dailey <rcdailey.li...@gmail.com>:
Florent, I had the same thoughts. It seems that the CMake generate +
build step happen silently as a prerequisite step when doing the
'gradle build' command somewhere. It makes it appear as if CMake is
not running at all, but instead the Java piece of the build is just
taking forever.

Really I want to get away from ant / eclipse, but unlike Android
Studio, at least in Eclipse I can view C++ code and edit it. I don't
know of any other IDE I can use to edit both java & android code. My
last shining hope is perhaps Visual Studio 2015 and their Android
support. They have a fork of the CMake repository with some changes
for generating Android IDE projects for VS, I have not tried it
though.

What a giant mess this has become... I have no idea what direction to
go on this. Advice on tooling combinations you guys are using would be
very helpful though.

On Mon, Oct 31, 2016 at 5:04 PM, Florent Castelli
<florent.caste...@gmail.com> wrote:
I tried the Gradle + CMake integration and I'm not really impressed.
I would recommend not using it right now until they fix the rough edges.

The prime concern is that it is REALLY hard to get the CMake output and
compilation output,
even within Android Studio. If you compile from command line, you won't see
much.
This is a no go for CI environments where you need to see what went wrong
and also some
output once in a while (or builds are usually considered stuck and canceled
if they take too long).
See the issue: https://code.google.com/p/android/issues/detail?id=210930

Installing CMake within the SDK is not trivial. There's an open bug with a
proposed solution,
it's not pretty stuff but does the work:
https://code.google.com/p/android/issues/detail?id=221907
An alternative would be to repackage your SDK folder after running Android
Studio and installing
everything you need and distribute that to your CI build machines /
developer machines.

But essentially, what you want is probably just use their toolchain file,
which is much better
than the OpenCV one. You can find it bundled in the latest NDK and I guess
you could be using
that directly with CMake. If it is doing weird things, I guess you could
have a look at it and debug it.
It's not as complicated as the OpenCV one and I hope you'll find the
solution to your issues!

As for CMake 3.7, when I asked about it in this mailing list, someone said
there will be
a compatibility layer to the toolchain to reuse the upstream support when
it's available
if I remember correctly.

/Florent


On 25/10/2016 15:48, Robert Dailey wrote:
I'm not sure if the CMake mailing lists are the right place to ask
this question but I thought I'd ask just in case someone has gone down
this path or has experience with what Google/Gradle is actually trying
to accomplish with what seems to be a hand-built version of CMake with
custom patches that are not in upstream repositories.

Prior to switching to Android Studio / Gradle, I was using Eclipse /
Ant. The way I did CMake integration was not really integration at
all: I generated Ninja build scripts using CMake and implemented
custom targets to run "ant release" after all the C++ projects were
built. I made sure that CMake copied relevant *.so files to
appropriate directories in the Ant structure so they are packaged with
built APKs. That's how I did my Android development.

Now that I'm integrating CMake into Gradle, first annoyance I noticed
is that I can't use CMake 3.7 (or any external installation of CMake)
with Android Studio. It requires a version of CMake installed through
SDK Manager. This means I can't use the new Android toolchain
functionality built into CMake 3.7 (sad face). But this is something I
can work around...

Next I found out that stuff I'm setting in my CMake scripts, such as
CPP flags like `-std=c++14` and `-fexceptions` was not being applied.
For whatever reason, Gradle is overriding these from the command line
(I'm guessing?). So this requires me to duplicate the toolchain /
compiler flag setup I already do in my CMake scripts now in the Gradle
build scripts. This seems completely unnecessary and a maintenance
burden.

What I was expecting Gradle to do was essentially provide me some
toolchain file so that CMake can find the compiler and linker to use
and then the rest would be determined by CMake itself.

Is there a way I can tell Gradle to not take so much control over
compiler flags? I want my CMake scripts to do this. I can't imagine
they had a good reason to do this. What have others done in this
situation with their own Gradle + CMake integration? Looking for
advice here, since information is sparse, especially since the Android
Studio 2.2 CMake integration is relatively new stuff.


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