On 12/11/2016 06:53, Ruslan Baratov wrote:
On 12-Nov-16 08:21, Florent Castelli wrote:
On 10/11/2016 16:05, Ruslan Baratov via cmake-developers wrote:
Hi,

I wonder if it's possible to introduce next variables describing Android
tools:
* C preprocessor. Similar to CMAKE_CXX_COMPILER the variable that will
contain the path to preprocessor. Example:
   * CMAKE_CXX_COMPILER =
<ndk-root>/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++

   * CMAKE_C_PREPROCESSOR =
<ndk-root>/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/bin/arm-linux-androideabi-cpp

* ANDROID_TOOLCHAIN_MACHINE_NAME. In fact I'm not sure what this
variable mean but it's an important part of move from taka-no-me
toolchain to CMake 3.7. I guess it's like
   * CMAKE_CXX_COMPILER =
<ndk-root>/toolchains/${ANDROID_TOOLCHAIN_MACHINE_NAME}-4.9/prebuilt/linux-x86_64/bin/${ANDROID_TOOLCHAIN_MACHINE_NAME}-g++


Of course if I'm not missing something and they are not already
somewhere :)

Ruslo
How about ${CMAKE_C/CXX_COMPILER} -E to call the preprocessor?
I have no idea and not planning to test it because the old code was
using `cpp` preprocessor and I see no point of changing it.
Well, you can define your preprocessor to be "${CMAKE_C_COMPILER} -E" locally and it will work with GCC-like compilers. That's a more robust way to call it as there is no CMAKE_C_PREPROCESSOR standard value in any CMake file. Nobody should call "cpp" manually anymore, but use the compiler driver instead to do it for you.

That's why there's no standard CPP variable in CMake, it's not needed at all. For the same reasons, you rarely have to call the linker directly, it's usually done through the compiler driver.

Calling it directly is kind of dangerous though since you will
probably be missing the proper language information and other options
that might affect the predefined preprocessor defines.
I'm not calling it directly, it was used by `configure` script of 3rd party.

gcc has different binaries for different target archs and has some
defines baked in, but this won't apply to Clang that uses only one
binary and a target triple.
For clang based android toolchain the CMAKE_CXX_ANDROID_TOOLCHAIN_PREFIX
variable points to the directory with gcc, so it will find `cpp`
preprocessor too. I don't know if it's good or bad :)

I think that's an implementation detail you shouldn't rely on. The compilers in the NDK are changing, GCC is deprecated and you shouldn't expect that. Clang is mostly self contained and using very little from the GCC distribution (binutils), it will be gone at some point, so you should be ready for the future.

If you're updating CMake and changing the toolchain file, then I would expect that some work has to be done, including making changes to the invocation of a 3rd party script that is using custom variables from the old toolchain.


Overall, I consider that taka-no-me Android toolchain to be tech debt. It hasn't been updated for a long time, doesn't work with recent NDK (unless you resort to use a standalone toolchain), locks people with some custom variables making them believe they are standard and has tons of other small bugs and issues. I understand its appeal for most people, but to me, it has caused more trouble than help. It could have been done so much better.


/Florent
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