There's discussions related to problems with linking and multiple architectures in the following recent thread too:
http://public.kitware.com/pipermail/cmake-developers/2017-August/030192.html Eric highlights a number of similar issues to those you've mentioned. Have a read through the whole thread to get a deeper understanding, but it sounds like you're already familiar with at least some of the problems. On Wed, Aug 16, 2017 at 10:45 AM, Raffi Enficiaud < raffi.enfici...@mines-paris.org> wrote: > Le 10.08.17 à 17:04, Brad King a écrit : > >> On 08/08/2017 08:08 AM, Raffi Enficiaud wrote: >> >>> I have looked a bit to the Android toolchains, and I have to say I found >>> those quite complicated as a first reading :) >>> >> >> This note may help: >> >> https://gitlab.kitware.com/cmake/cmake/issues/16708#note_300971 >> > > Hi, > Thanks for the link and the answers! > > > I don't think iOS will need all the toolchain and stl selection logic. >> >> Ideally CMake would gain iOS platform modules such that one could >> set CMAKE_SYSTEM_NAME to `iOS`. >> >> set(CMAKE_FIND_ROOT_PATH >>> ${CMAKE_IOS_DEVELOPER_ROOT} >>> ${CMAKE_IOS_SDK_ROOT} >>> ${CMAKE_PREFIX_PATH} >>> /path/to/boost_1_64_0_build/install >>> CACHE string "iOS find search path root") >>> ``` >>> >>> where this path is hard coded, and points to the fat static libraries >>> prefix path of boost. If I remove this path, FindBoost does not find the >>> boost libraries anymore (of course I am passing BOOST_ROOT). In >>> addition, I have this: >>> >>> set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) >>> set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) >>> set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) >>> >> >> These last three lines tell the find commands to only look at >> paths re-rooted under CMAKE_FIND_ROOT_PATH and CMAKE_SYSROOT. >> If boost is not under one of those then it won't be found. >> >> set(CMAKE_MACOSX_BUNDLE YES) >>> >> >> Is it possible to build any binary of any form on iOS without this? >> > > You're right, I do not think this is possible. > > If not then the iOS platform modules should set something to tell >> the generators that this should always be enabled. >> >> set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO") >>> >> >> Similarly for this, but perhaps only during `try_compile`. >> > > What I understand from this variable is that, it sets the default of > CODE_SIGNING_REQUIRED to "NO", and this can be overriden per target by > setting the XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED target property to > something else. > > Is that correct? > > I believe that for iOS developments, the default should rather be the > opposite, and the try_compile should be informed of not trying to sign the > app, via "some mechanism" as you suggested. > > Concerning this "some mechanism" part, what do you have in mind? Would it > be an extra variable like > CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED_IN_TRY_COMPILE > ? > > What I fail to understand here, is the purpose of the "try_compile" that > is performed at the beginning. Isn't this try_compile supposed to compile > source files only, without trying to link nor bundle anything? If this is > the case, signing the result is irrelevant, and I do not understand why > this fails. > > If you have an idea, good, otherwise I believe this is secondary right now. > > I'm not familiar enough with iOS development to answer the rest of >> your questions. >> > > Me neither :) > > Currently the main issue I am seeing is the multiarch/multisysroot target > of XCode that is kind of lost when using CMake. By multiarch/multisysroot, > I mean that Xcode is able to switch from iPhoneSimulatorXY to iPhoneXY > without changing the project, and within the same view. > > The switching means changing the target architecture, as well as changing > the SYSROOT. I checked the command lines emitted by XCode, and it changes > the "-isysroot" flag based on the type of target. > > From the posts I can read online, this is causing a lot of troubles, > especially when linking with libraries. > > For users' libraries, the workaround is to have fat libraries by combining > all the target archs into one with lipo. The compilation is done with > different "-isysroot" then. What I understood is that Apple is discouraging > this, and this is for me not a proper solution neither, but might work. > > The real problem seems to be when linking to system libraries, those that > are under sysroot, and I cannot find a good answer to this. > > Example: > > Suppose in the toolchain file, we have something like this, where > CMAKE_IOS_SDK_ROOT depends on the fact that we use the simulator or not: > > ''' > set(CMAKE_FIND_ROOT_PATH > ${CMAKE_IOS_DEVELOPER_ROOT} > ${CMAKE_IOS_SDK_ROOT} > ${CMAKE_PREFIX_PATH} > /some/other/path > CACHE string "iOS find search path root") > > # set up the default search directories for frameworks > set (CMAKE_SYSTEM_FRAMEWORK_PATH > ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks > ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks > ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks > ) > ''' > > and later in our CMakeLists, we have eg. > > ''' > find_package(ZLIB REQUIRED) > ''' > > The selection of the SYSROOT is done then on the cmd line given to CMake, > and set up once. > > The library that is found by ZLIB are related to CMAKE_IOS_SDK_ROOT, that > is a constant in a build tree. Although Xcode can reroot the SYSROOT > depending on the target device/arch (simulator/non-simulator). > > Even if later XCode is able to switch sysroots on the command line, > depending on the target, the libraries we are linking to are constant, and > not honoring the dynamically determined sysroot anymore. > > I believe this problem is going beyond XCode itself, as eg. Visual starts > integrating more technologies (Xamarin, Android, Arduino, etc) to their > IDE, and at some point the developers will want to use a simulator for > those developments. > > My current concerns are about the design of CMake. Do you think the > current design of CMake can possibly address this issue nicely, or the only > possibilities are workarounds? > > * The fact that we have nice generator expressions can be used to > change the location of external libraries (and the overall link > interface) on the fly. I believe that might be used, we need to > intercept the IDE variable that encodes the current target, and > we might be able to use that variable jointly with the generator > expressions. > * can we teach find_package/find_library to look for all > similar libraries in a set of sysroots? taking back the same > example of find_package(ZLIB), if I have, several sysroots: > > CMAKE_FIND_ROOT_PATH_IOS = /sysroot/1 > CMAKE_FIND_ROOT_PATH_IOS_SIMULATOR = /sysroot/2 > > and a new variable listing all the target platforms: > > CMAKE_SYSROOT_NAMES = "IOS;IOS_SIMULATOR" > > I can think of a mechanism that teaches find_library to look > for the same library in all of those SYSROOTS. > > > Concerning the variable sent by the IDE and that might encode the current > target, we have for instance this as a prelude to the compilation shell > script: > > * for iPhone SDK > export PATH="/Applications/Xcode8.1.app/Contents/Developer/Platform > s/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode8. > 1.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/ > bin:/usr/sbin:/sbin" > > * for iPhoneSimulatorSDK: > export PATH="/Applications/Xcode8.1.app/Contents/Developer/Platform > s/iPhoneSimulator.platform/Developer/usr/bin:/Application > s/Xcode8.1.app/Contents/Developer/usr/bin:/usr/local/ > bin:/usr/bin:/bin:/usr/sbin:/sbin" > > That is a poor solution for finding out for what current target platform > we are compiling, and I hope it would be possible to retrieve the current > ZLIB library we should link to based on $PATH. But I do not know if > generator expressions are that flexible. This happens right before the > compiler is executed, and cmake cannot be involved or called there. I am > not even sure that we can modify the scripts that XCode generate for > compilation. > > As you can see, those problems are not that Xcode or iOS specific, and > maybe there is an elegant solution already in place, but I cannot find any. > > Thanks, > Raffi > > > -- > > Powered by www.kitware.com > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Kitware offers various services to support the CMake community. For more > information on each offering, please visit: > > CMake Support: http://cmake.org/cmake/help/support.html > CMake Consulting: http://cmake.org/cmake/help/consulting.html > CMake Training Courses: http://cmake.org/cmake/help/training.html > > Visit other Kitware open-source projects at http://www.kitware.com/opensou > rce/opensource.html > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/mailman/listinfo/cmake-developers > -- Craig Scott Melbourne, Australia https://crascit.com
-- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake-developers