I've used a very simple CMake compile script to export a kdevelop project file, and although the project itself works nearly perfectly, it is missing all the .h files I've defined in the CMakeLists.txt file. Now, this is a real problem because KDevelop code analysis tool only works for .h files that are in the project, and thus I get no working class view and no working code completion.
CMakeLists.txt file is of the form : FIND_PACKAGE(SDL REQUIRED) FIND_PACKAGE(SDL_image REQUIRED) FIND_PACKAGE(SDL_net REQUIRED) INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLNET_INCLUDE_DIR} ../network) LINK_LIBRARIES(${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLNET_LIBRARY} ${SDLMAIN_LIBRARY}) SET(source_files main game_elements tile_lib server_connection ../network/networkcommandbuffer) ADD_EXECUTABLE(brclient-sdl ${source_files}) Any idea why it is so? The project file itself correctly configures a file filter for the Headers, it's just that no header file is in the project. _______________________________________________ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake