I am almost a total cmake newbie. I've been looking through the wiki for information on how one actually performs a cross-platform build with cmake, but I can't find any. Can someone tell me if my thinking outline here makes sense:
1. Let's assume I want to do a Linux and Win32 build from the same source tree. 2. I have a directory tree like: ./src/<whatever> ./build/linux ./build/win32 ./install/linux/<whatever> ./install/win32/<whatever> All of my cross-platform source resides uder src. This whole tree, both src and build is mounted so as to be visible to my Linux box and Windows machine. 3. I set up CMakeList.txt files appropriately in . and the various subdirs of src 4. On my Linux box, I cd into build/linux and I type: cmake ../.. which creates all of the cmake files and directories suitable for a Linux build under build/linux. I type make all from the same directory, and everything is built for my Linux environment under build/linux 5. On my Windows box, I cd into build/src, and I type the same(ish) commands, to have a build made under build/win32. 6. (Now things get very fuzzy ..) I run some command (make install, I guess) which moves my deliverable binaries into the install/linux and install/win32 trees, based upon some CMakeList.txt configuration I did earlier to pick out the stuff I want to deliver 7. (Things get even fuzzier ..) I run some commands to package stuff up from the install trees into .tgz, .rpm etc using CPack. I have no idea at the moment how this works. Am I thinking along the right lines ? Anyone care to point me to the details in the wiki, or wherever, or to fill them in here ? -- Regards Steve Collyer Netspinner Ltd _______________________________________________ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake