On Friday 14 December 2007, Bill Hoffman wrote: > Rodolfo Schulz de Lima wrote: > > I see... after some thought I understood that the user would > > (rightfully) expect that call_command would be executed in build time. > > What if it he executes something that the generator cannot handle (open > > a socket and send the return value, for example)? This cannot be done, > > and indeed has nothing to do with lua vs. cmake. > > That said, an automatic way of running a cmake script at build time as > part of a custom_command might be a good feature. > > Something like this: > > set(SCRIPT " > execute_process(COMMAND whatever) > ") > add_custom_command(OUTPUT text.cpp COMMAND_SCRIPT ${SCRIPT})
See bug report #3604 :-) Alex _______________________________________________ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake