> If you are going to be building this as a cross platform application, > then the following is useful: > > > # Set some Win32 Specific Settings > IF(WIN32) > SET(GUI_TYPE WIN32) > ENDIF(WIN32) > # Set some Apple MacOS Specific settings > IF (APPLE) > SET(GUI_TYPE MACOSX_BUNDLE) > ENDIF (APPLE) > > ADD_EXECUTABLE( MyApplication ${GUI_TYPE} ${PROJECT_SRCS} )
I usually do that a simpler way. ADD_EXECUTABLE( MyApplication WIN32 MACOSX_BUNDLE ${PROJECT_SRCS} ) It doesn't break a Linux build to have WIN32 there. Clint _______________________________________________ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake