>       -And I don“t know how to use it in a sdl proyect, like in the
> following example:
>               #include <stdlib.h>
>               #include "SDL.h"
>
>               int main(int argc, char *argv[])
>               {
>                       if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0 )
>                       {
>                               fprintf(stderr, "Unable to init SDL: %s\n", 
> SDL_GetError());
>                               exit(1);
>                       }
>                       atexit(SDL_Quit);
>                       ...
>               }

For SDL, (typed in mail from memory so it is untested, and ignoring
some of the SDL/OS X quirks about SDLMain.m for clarity),

PROJECT(MySDLProject)
FIND_PACKAGE(SDL)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
ADD_EXECUTABLE(MySDLProg MACOSX_BUNDLE main.c)
TARGET_LINK_LIBRARIES(MySDLProject ${SDL_LIBRARY})

-Eric
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