-------- Original-Nachricht --------
> Datum: Fri, 4 Jul 2008 09:31:13 +0200
> Von: "Andreas Pokorny" <[EMAIL PROTECTED]>
> An: "Clemens Arth" <[EMAIL PROTECTED]>
> CC: cmake@cmake.org, [EMAIL PROTECTED], Bill Hoffman <[EMAIL PROTECTED]>
> Betreff: Re: [CMake] Visual Studio and Windows Mobile SDKs

> Hi there,
> 
> 2008/7/4 Clemens Arth <[EMAIL PROTECTED]>:
> > Hi,
> >
> > here's a short progress report. I've now managed to get my project
> compiled with
> > Visual Studio 2008 with and without support for Windows Mobile 5 SDK; I
> basically
> > managed that by compiling cmake from scratch, introducing a new
> proprietary
> > generator into the sources
> (cmGlobalVisualStudio9_WindowsMobile5_Generator).
> > Finally, this was necessary just to get a rather simple thing done,
> namely setting
> > the platform name to the SDK name instead of "Win32".
> 
> Is any setting from the toolchain file then applied to the project
> configuration?
> What is the SDK name in this case?
> Would it be possible to read the SDK name from the toolchain file, or
> maybe
> a list of SDK names?

ad 1) Yes, all the settings from the WINCE config files are applied. Anyway, I 
think the one and only reason to use the toolchain file at all is to configure 
the platform to use your WINCE platform files as configuration files instead of 
the normal Windows-cl files. Setting up the project does not work without using 
the toolchain file, although all the project files are built correctly if I 
omit passing the -DCMAKE_TOOLCHAIN_FILE stuff to cmake. However, because there 
are special compiler settings and flags which are configured only in the WINCE 
platform config files, they are not included in the project files and, thus, 
compilation and linking fails.

ad 2/3) In my case the SDK name would be "Windows Mobile 5.0 Pocket PC SDK 
(ARMV4I)"; alternatively, it might be "Windows Mobile 5.0 Smartphone SDK 
(ARMV4I)" or "Windows Mobile 6 Professional SDK" something for WM6, but anyway, 
I can only use one at a time as it is with "Win32" and "x64", the name is 
hardcoded into the generator file. I think, it might be possible to work around 
the hardcoding and use some additional parameter to set the name in a more 
"generic" generator (maybe reading the available SDKs from the registry and 
passing it). However, the major problem is still the lack of capabilities of 
the current versions to configure VS to work with different platforms 
simultaneously.

> 
> >
> > [...]
> >
> 
> kind regards
> Andreas Pokorny
> _______________________________________________
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> CMake@cmake.org
> http://www.cmake.org/mailman/listinfo/cmake

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