/System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/gl.h

That is the path on both Tiger and Leopard. Don't know what to tell you. It has been like this for at least 10.3 on up. I am not sure how they are getting away with GL/gl.h ... WAIT... Is this an X11 Application?

In that case I think the include path would be:

/usr/X11/include/GL/gl.h

which explains this..

Is that correct for your situation?

----------------------------------------
Mike Jackson - BlueQuartz Software Consulting
<www.bluequartz.net>
[EMAIL PROTECTED]



On Aug 28, 2008, at 8:42 AM, Fernando Cacciola wrote:

Mike Jackson wrote:
The header is located in a framework called OpenGL.framework and the include style for frameworks is the name of the framework (minus the extension) and
then the header file, so on OS X the proper include would be:
#include <OpenGL/gl.h>
But do you know for a fact that it is like so in the particular case of gl.h??

I'm porting the existing and fully working custom build system of a large project to cmake. This project headers are (and have been for a long time) including <GL/gl.h> *even* on the Mac, and the current build system is searching for gl.h under GL, even for the Mac as well.


Sometimes having your own "OpenGL.h" header with the following can help to
alleviate these problems:
This is exactly what I suggested, but the users responded that gl.h IS NOT under OpenGL but under GL.

In fact, they even asked me why on earth is cmake looking for it under OpenGL instead of GL?


Keep in mind that this is a working project which builds and run correctly via the old shell-based build system.. it is my cmake port wich fails.

Best

Fernando Cacciola


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