On Mon, Mar 9, 2009 at 4:03 PM, Brad King <brad.k...@kitware.com> wrote:
> By "compiler switches" do you mean real compiler flags or just preprocessor > symbol definitions? The COMPILE_DEFINITIONS property is only for > preprocessor symbols. I actually don't know. I haven't dug that deep into the build system yet. > This is probably the best way. If one were writing CMakeLists.txt files > by hand from scratch, this is how it should be done. However, I suggest > not making excessive use of per-source build properties because they > do not perform very well in the VS IDE (this is not CMake, but the VS > IDE implementation). The definitions will work, but they cause the IDE > to use a separate invocation of the compiler for every source file > instead of sharing one invocation for many sources in a target, which > leads to slower builds. There are two distinct settings so in theory two compiler invocations should be enough. I think that the current build system spawns a new compiler process for every file (it is a custom thing based on Perl and dmake) so this should not produce any additional penalty. > Can you provide more detail about the purpose of these switches? Why > does every source file need one? What I know thus far is that they have something to do with exceptions. Some files are compiled with exception settings A and some with settings B. It may very well be that either A or B is empty, but as mentioned above I have not yet dived into it. _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake