Hi my name is Filip Wänström and I'm new to this list.

I have recently(a few months) started to use CMake for all my
building. I find that it works well in most cases and probably is the
best alternative on the "market". Anyway, I like to stay cross
platform for my projects so I personally develop on a Mac but mostly
deliver on win32.

Building works fine for me (using Makefile gen for mac and VS for win)
but I have huge problems with the bundling process. On the Mac I want
to deliver an app using regular drag and drop as a self contained
bundle and on windows I want to deliver an installer.
I have managed to get a win32 installer working using the NSIS
facilities but it took a lot of extra scripting. On the Mac I have
been able to create the dragndrop bundle "installer" but it doesn't
really work. I assume there are some issues with
rpath/loader_path/executable_path.

For reference the app is an Openscenegraph app that is dependant on
quite a few libraries that need to be bundled as dll:s on win and
dylibs/.so on mac.

The question is: what is the current "best practices approaches" on
these platforms? I have found no complete examples.


Finally: parts of my cmake test case for win32: THis works fine and
creates a usable app that bundles the osg libs as well as a plugin and
data. It just doesn't feel very neat for being user code.


#Basic app test (packaging exercise)
SET(TARGET_BASIC_APP_SRC BasicApp.cpp BasicAppMain.cpp)
ADD_EXECUTABLE(BasicApp  ${TARGET_BASIC_APP_SRC} )
TARGET_LINK_LIBRARIES(BasicApp ${MY_COMMON_LIBS})

IF(WIN32 AND NOT UNIX)
        SET(CPACK_GENERATOR "NSIS")
        INSTALL(
                        TARGETS BasicApp
                        DESTINATION bin
                         )
        
        SET(OSG_DLL_DIR $ENV{OSG_ROOT}\\bin)
        FILE(TO_CMAKE_PATH ${OSG_DLL_DIR} OSG_DLL_DIR_CPATH)
        SET(CMAKE_INSTALL_DEBUG_LIBRARIES)
        INCLUDE(InstallRequiredSystemLibraries)
        SET(CPACK_PACKAGE_EXECUTABLES "BasicApp" "Basic App")
                
        CONFIGURE_FILE(
                "${CMAKE_MODULE_PATH}/dependencies.cmake.in"
                "${CMAKE_CURRENT_BINARY_DIR}/dependencies.cmake"
                @ONLY
        )
        INSTALL(CODE "set(input_file
\"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/BasicApp.exe \")")
        INSTALL(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/dependencies.cmake")
        
        SET(OSG_PLUGINS_DIR
"${OSG_DLL_DIR_CPATH}/osgPlugins-${OPENSCENEGRAPH_VERSION}")
        MESSAGE("Installing plugins from: ${OSG_PLUGINS_DIR}")
        # Extra plugin installs that the dependency checker can't find
        INSTALL(
                FILES "${OSG_PLUGINS_DIR}/osgdb_obj.dll"
                DESTINATION bin)
        # Install data that uses (at runtime) the plugin above
        INSTALL(FILES
              "${Dope_SOURCE_DIR}/data/models/clogo.obj"
"${Dope_SOURCE_DIR}/data/models/clogo.mtl"
      DESTINATION data/models)
        
        # Create shortcuts usin NSIS commands
        SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut
'$INSTDIR\\\\shortcut.lnk' '$INSTDIR\\\\bin\\\\BasicApp.exe'  ")
        
        # Install vc90 sp1 redist
        # windows update broke a lot of things so lets add an vcdist
dependant installer
        INSTALL(FILES
              
"${Dope_SOURCE_DIR}/external/win32_vc9/win_extras/vcredist_x86.exe"
      DESTINATION win32_extras/)
        
        SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "ExecWait
'$INSTDIR\\\\win32_extras\\\\vcredist_x86.exe'")
ENDIF(WIN32 AND NOT UNIX)


# dependcies.cmake.in is:

if(NOT DEFINED input_file)
  message(FATAL_ERROR "input file is not defined")
endif(NOT DEFINED input_file)
message("Using ${input_file}")
INCLUDE(GetPrerequisites)
GET_PREREQUISITES(${input_file} DEPENDENCIES 1 1 "" "")

FOREACH(DEPENDENCY ${DEPENDENCIES})
        MESSAGE("DEPENDENCY: ${DEPENDENCY}")
        GET_FILENAME_COMPONENT(DEPENDENCY_NAME "${DEPENDENCY}" NAME)
        GET_FILENAME_COMPONENT(DEPENDENCY_ACTUAL "${DEPENDENCY}" REALPATH)
        MESSAGE("DEPENDENCY_NAME: ${DEPENDENCY_NAME}")
        MESSAGE("DEPENDENCY_ACTUAL: ${DEPENDENCY_ACTUAL}")
        FIND_FILE(${DEPENDENCY_NAME}_REAL_PATH ${DEPENDENCY_NAME} )
        MESSAGE("DEPENDENCY_REAL_PATH: ${${DEPENDENCY_NAME}_REAL_PATH}")
        
        MESSAGE("installing into: ${CMAKE_INSTALL_PREFIX}/bin")
        FILE(COPY ${${DEPENDENCY_NAME}_REAL_PATH} DESTINATION
"${CMAKE_INSTALL_PREFIX}/bin")
        #INSTALL(FILES "${DEPENDENCY_REAL_PATH}" DESTINATION bin)
ENDFOREACH()

On the mac, I don't have any working code yet. I feel that I am close,
but as it is, the code cannot load the right plugin

IF (APPLE)
          SET(MACOSX_BUNDLE_INFO_STRING "MACOSX_BUNDLE_INFO_STRING")
          SET(MACOSX_BUNDLE_ICON_FILE "")
          SET(MACOSX_BUNDLE_GUI_IDENTIFIER "BasicAppGuiId")
          SET(MACOSX_BUNDLE_LONG_VERSION_STRING "long ver string")
          SET(MACOSX_BUNDLE_BUNDLE_NAME "BasicAPpBundleName")
          SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "short ver")

          # setup the bundle
          SET(BasicApp_BUNDLE_NAME "BasicApp")
          SET_TARGET_PROPERTIES(BasicApp PROPERTIES OUTPUT_NAME
${BasicApp_BUNDLE_NAME})
          SET(BasicApp_BUNDLE_LOCATION "${CMAKE_INSTALL_PREFIX}")
          MESSAGE("ORIGINAL CMAKE_INSTALL_PREFIX: ${CMAKE_INSTALL_PREFIX}")
          # make sure CMAKE_INSTALL_PREFIX ends in /
          STRING(LENGTH "${CMAKE_INSTALL_PREFIX}" LEN)
          MATH(EXPR LEN "${LEN} -1" )
          STRING(SUBSTRING "${CMAKE_INSTALL_PREFIX}" ${LEN} 1 ENDCH)
          IF(NOT "${ENDCH}" STREQUAL "/")
                  SET(CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/")
          ENDIF(NOT "${ENDCH}" STREQUAL "/")
          SET(CMAKE_INSTALL_PREFIX
"${CMAKE_INSTALL_PREFIX}${BasicApp_BUNDLE_NAME}.app/Contents")
                
          MESSAGE("CHANGED CMAKE_INSTALL_PREFIX: ${CMAKE_INSTALL_PREFIX}")
        
          INSTALL(
                                TARGETS BasicApp
                                RUNTIME DESTINATION bin
                                BUNDLE DESTINATION "." )

          INSTALL(FILES ${Dope_SOURCE_DIR}/ReadMe.txt DESTINATION "." )
        
          SET(BasicAppFullPath 
"${CMAKE_INSTALL_PREFIX}/MacOS/${BasicApp_BUNDLE_NAME}")
          MESSAGE("BasicAppFullPath: ${BasicAppFullPath}")
        
         # INSTALL(CODE "set(input_file \"/MacOS/${BasicApp_BUNDLE_NAME}\")")
         MESSAGE("INSTALL CMAKE_INSTALL_PREFIX: ${CMAKE_INSTALL_PREFIX}")
         INSTALL(CODE "set(lib_path \"/usr/local/lib\")")
          INSTALL(CODE "set(input_file
                 
\"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${BasicApp_BUNDLE_NAME}.app/Contents/MacOS/${BasicApp_BUNDLE_NAME}\")")
          INSTALL(SCRIPT
"${Dope_SOURCE_DIR}/CMakeModules/CMakeIngestOSXBundleLibraries.cmake")
        
          INSTALL(FILES
              "${Dope_SOURCE_DIR}/data/models/clogo.obj"
"${Dope_SOURCE_DIR}/data/models/clogo.mtl"
          DESTINATION
"./${BasicApp_BUNDLE_NAME}.app/Contents/Resources/data/models/")

        MESSAGE("OSG VERSION: ${OPENSCENEGRAPH_VERSION}")

        SET(OSG_PLUGINS_DIR
"/usr/local/lib/osgPlugins-${OPENSCENEGRAPH_VERSION}")
      INSTALL(FILES
                     "${OSG_PLUGINS_DIR}/osgdb_obj.so"
          DESTINATION
"./${BasicApp_BUNDLE_NAME}.app/Contents/PlugIns/osgPlugins-${OPENSCENEGRAPH_VERSION}/")

          SET(CPACK_GENERATOR "DragNDrop")

ENDIF(APPLE)

I tried to use code from the cmake 2.8 qt dialog working example
(among other things, the CMakeIngestOSXBundleLibraries.cmake comes
from there)

Ok, first post over :)
/Filip
_______________________________________________
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Follow this link to subscribe/unsubscribe:
http://www.cmake.org/mailman/listinfo/cmake

Reply via email to