> XBox is x86, right ? No, it is a Power architecture (PowerPC). But the builds can all be made seamlessly from visual studio.
> Is this cross compiling, in other words, can executables for the XBox > be > executed on the development host ? You cannot execute binaries in the development environment; it needs to be copied first to the development console. In a sense it is cross compiling, but managed by Visual Studio. So I don't think it quite fits the cross compiling philosophy of cmake. > I haven't read the remainder of your mail closely, but I think you have > quite > similar issues to the ones encountered for supporting Windows CE: > http://public.kitware.com/Bug/view.php?id=7919 I have read the issue. The issue poster seemingly had similar problems with the CMAKE_C_STANDARD_LIBRARIES_INIT because he modified it in the presence of a WINCE variable. If I may, I think that windows-cl.cmake is making too much assumptions about what it will build. Also, the issue talks about nmake generator, and I have not implemented that yet. I am not yet sure if it is possible. > This is currently not progressing because of the way how to find out > the > architecture of the most simple program the given compiler has built. Correct me if I'm wrong, but in the case of a Xbox 360 build, I think it is sufficient to hard-code the architecture in the generator because the development tools and tool chain are closed and very well integrated with the Visual Studio environment. I would guess that the WinCE generator could make the same assumptions. I am not aware of any way to build for an xbox 360 without visual studio. Of course, this does not help with the problem of finding out the architecture. > Can you please check if this is the same issue as yours with the > Windows-cl-Xbox360.cmake file ? The implementation route that the issue poster took is quite similar to mine, but he seems to hardcode more variables. He also sets the CMAKE_SYSTEM_NAME var (to WinCE in his case). The patches submitted are in a kind of a mess. I think that he had the same issues, because windows-cl.cmake unconditionally sets flags that will override what the platform may have set. > Alex _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake