On Thu, Jun 17, 2010 at 10:25:10AM -0400, cmake-requ...@cmake.org wrote: > Hi, > I'm new to cmake and want to port a C++ project which is now built using > autotools to cmake build system. > The project has some libraries (we call them modules) which are used in two > applications. The applications uses lt_dladdsearchdir to add the path where > to search the modules and then uses the lt_dlopenext and lt_dlsym to register > the modules. > When using cmake, do I need to use ltdl as well or will cmake replace the way > the libraries are found and registered?
I'm now using a CMake setup with ltdl as well, and AFAIK there are no special "usability improvements" provided for plugins to be loaded via ltdl. Probably one needs to add lt_dladdsearchdir() to match all the various differing plugin library paths that the CMake configuration might produce on various platforms 'til one's nose gets green... However, of course a probably very elegant solution is to add a PROJ_PLUGIN_DIR_BUILD=... and/or PROJ_PLUGIN_DIR_INSTALL=... to COMPILE_DEFINITIONS property or add_definitions(), and then to simply use that in the project source to achieve a precise path: #ifndef PROJ_PLUGIN_DIR_BUILD #define PROJ_PLUGIN_DIR_BUILD "some_random_hardcoded_fallback" #endif lt_dladdsearchdir(PROJ_PLUGIN_DIR_BUILD); lt_dladdsearchdir("random_hardcoded_dir_a"); lt_dladdsearchdir("random_hardcoded_dir_b"); PROJ_PLUGIN_DIR_BUILD could probably be figured out using things such as ${LIBRARY_OUTPUT_PATH} or ${CMAKE_BINARY_DIR}/....... Andreas Mohr _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake