How about? make | grep -v '^Scanning' | sed -e 's/^.*\///'
Juan On Sun, Dec 19, 2010 at 11:49 PM, Michael Wild <them...@gmail.com> wrote: > On 12/20/2010 01:01 AM, Campbell Barton wrote: > > Hi, I'm STILL trying to have CMake makefiles replace Blender's hand > > crafted makefiles. > > > > Now the main sticking point with 2 other developers is they don't like > > CMakes output, as its overly verbose. > > > > I realize CMake doesn't need to bend to the whim of all users but > > wondering if we could have something like RULE_BRIEF_OUTPUT > > > > Rather then printing progress and full path for all files it could > > skip percentage and use a relative path for each C file. > > > > I can try submitting a patch but would first like to know if this > > would be acceptable. > > > > how it looks now... > > --- snip > > Scanning dependencies of target bf_editor_animation > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/anim_channels_defines.c.o > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/anim_channels_edit.c.o > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/anim_deps.c.o > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/anim_filter.c.o > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/anim_ipo_utils.c.o > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/anim_markers.c.o > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/drivers.c.o > > [ 0%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/fmodifier_ui.c.o > > [ 1%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/keyframes_draw.c.o > > [ 1%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/keyframes_edit.c.o > > [ 1%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/keyframes_general.c.o > > [ 1%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/keyframing.c.o > > [ 1%] Building C object > > > source/blender/editors/animation/CMakeFiles/bf_editor_animation.dir/keyingsets.c.o > > Linking C static library ../../../../lib/libbf_editor_animation.a > > [ 1%] Built target bf_editor_animation > > Scanning dependencies of target bf_editor_armature > > [ 1%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/armature_ops.c.o > > [ 1%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/editarmature.c.o > > [ 1%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/editarmature_generate.c.o > > [ 1%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/editarmature_retarget.c.o > > [ 1%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/editarmature_sketch.c.o > > [ 1%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/poseSlide.c.o > > [ 2%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/poseUtils.c.o > > [ 2%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/poselib.c.o > > [ 2%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/poseobject.c.o > > [ 2%] Building C object > > > source/blender/editors/armature/CMakeFiles/bf_editor_armature.dir/reeb.c.o > > Linking C static library ../../../../lib/libbf_editor_armature.a > > [ 2%] Built target bf_editor_armature > > Scanning dependencies of target bf_editor_curve > > [ 2%] Building C object > > source/blender/editors/curve/CMakeFiles/bf_editor_curve.dir/curve_ops.c.o > > [ 2%] Building C object > > source/blender/editors/curve/CMakeFiles/bf_editor_curve.dir/editcurve.c.o > > [ 2%] Building C object > > source/blender/editors/curve/CMakeFiles/bf_editor_curve.dir/editfont.c.o > > Linking C static library ../../../../lib/libbf_editor_curve.a > > [ 2%] Built target bf_editor_curve > > [ 5%] Built target bf_editor_datafiles > > --- > > > > What it could look like... > > --- snip > > Entering 'source/blender/editors/animation' > > anim_channels_defines.c > > anim_channels_edit.c > > anim_deps.c > > anim_filter.c > > anim_ipo_utils.c > > anim_markers.c > > drivers.c > > fmodifier_ui.c > > keyframes_draw.c > > keyframes_edit.c > > keyframes_general.c > > keyframing.c > > keyingsets.c > > Linking C static library ../../../../lib/libbf_editor_animation.a > > [ 1%] Built target bf_editor_animation > > Entering 'source/blender/editors/armature' > > armature_ops.c > > editarmature.c > > editarmature_generate.c > > editarmature_retarget.c > > editarmature_sketch.c > > poseSlide.c > > poseUtils.c > > poselib.c > > poseobject.c > > reeb.c > > Linking C static library ../../../../lib/libbf_editor_armature.a > > [ 2%] Built target bf_editor_armature > > Entering 'source/blender/editors/curve' > > curve_ops.c > > editcurve.c > > editfont.c > > Linking C static library ../../../../lib/libbf_editor_curve.a > > [ 2%] Built target bf_editor_curve > > [ 5%] Built target bf_editor_datafiles > > --- > > > > IMHO, I think the abbreviated output like you show it is pretty much > useless in parallel builds as it gets all jumbled up. No telling to > which target a certain output line belongs. I'd prefer > > Entering source/blender/editors/animation > Scanning dependencies of target bf_editor_animation > CMakeFiles/bf_editor_animation.dir/anim_channels_defines.c.o > CMakeFiles/bf_editor_animation.dir/anim_channels_edit.c.o > CMakeFiles/bf_editor_animation.dir/anim_deps.c.o > CMakeFiles/bf_editor_animation.dir/anim_filter.c.o > CMakeFiles/bf_editor_animation.dir/anim_ipo_utils.c.o > CMakeFiles/bf_editor_animation.dir/anim_markers.c.o > CMakeFiles/bf_editor_animation.dir/drivers.c.o > CMakeFiles/bf_editor_animation.dir/fmodifier_ui.c.o > CMakeFiles/bf_editor_animation.dir/keyframes_draw.c.o > CMakeFiles/bf_editor_animation.dir/keyframes_edit.c.o > CMakeFiles/bf_editor_animation.dir/keyframes_general.c.o > CMakeFiles/bf_editor_animation.dir/keyframing.c.o > CMakeFiles/bf_editor_animation.dir/keyingsets.c.o > Linking C static library ../../../../lib/libbf_editor_animation.a > [ 1%] Built target bf_editor_animation > Entering source/blender/editors/armature > Scanning dependencies of target bf_editor_armature > CMakeFiles/bf_editor_armature.dir/armature_ops.c.o > CMakeFiles/bf_editor_armature.dir/editarmature.c.o > CMakeFiles/bf_editor_armature.dir/editarmature_generate.c.o > CMakeFiles/bf_editor_armature.dir/editarmature_retarget.c.o > CMakeFiles/bf_editor_armature.dir/editarmature_sketch.c.o > CMakeFiles/bf_editor_armature.dir/poseSlide.c.o > CMakeFiles/bf_editor_armature.dir/poseUtils.c.o > CMakeFiles/bf_editor_armature.dir/poselib.c.o > CMakeFiles/bf_editor_armature.dir/poseobject.c.o > CMakeFiles/bf_editor_armature.dir/reeb.c.o > Linking C static library ../../../../lib/libbf_editor_armature.a > [ 2%] Built target bf_editor_armature Scanning dependencies of target > bf_editor_curve > Entering source/blender/editors/curve > CMakeFiles/bf_editor_curve.dir/curve_ops.c.o > CMakeFiles/bf_editor_curve.dir/editcurve.c.o > CMakeFiles/bf_editor_curve.dir/editfont.c.o > Linking C static library ../../../../lib/libbf_editor_curve.a > [ 2%] Built target bf_editor_curve > [ 5%] Built target bf_editor_datafiles > > I.e., the output object-file names are relative to the > CMAKE_CURRENT_BINARY_DIR. This way you still can tell to which target a > output line belongs, although in parallel builds you still lose the > directory information. > > But honestly, I think that CMake is by no means too verbose. Your > proposal wouldn't change the number of lines displayed anyway, and for > large libraries with many source files it makes sense to have the > percentage there. Also, full paths are unambiguous. > > > My 2c > > Michael > _______________________________________________ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to subscribe/unsubscribe: > http://www.cmake.org/mailman/listinfo/cmake >
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake