Thank you for your kind reply Michael, it got me some bit further and I think I
understand a bit more. I could not see any examples of the usage of the
BundleUtilities in CMake, but the example given in the Wiki works as expected
on my machine.
I forgot to add some significant parts of my CMakeLists.txt file. I have also
made some fixes, so the current parts look like this:
...
if (APPLE)
# So that we get the system X11 libraries if they exist:
set(CMAKE_LIBRARY_PATH /usr/lib/ /usr/X11/lib/ ${CMAKE_LIBRARY_PATH})
endif (APPLE)
...
if(APPLE)
SET(MACOSX_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
SET(MACOSX_BUNDLE_ICON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING "MadX ${BINARY_POSTFIX} version
${madX_MAJOR_VERSION}.${madX_MINOR_VERSION}.${madX_PATCH_LEVEL}")
SET(MACOSX_BUNDLE_BUNDLE_NAME "MadX${BINARY_POSTFIX}")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "MadX${BINARY_POSTFIX}")
# add icns to the .app/Resources with these TWO commands:
SET(srcfiles ${srcfiles} ${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns)
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns
PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif(APPLE)
add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES LINKER_LANGUAGE Fortran)
...
FIND_PACKAGE(X11)
IF(X11_FOUND)
message("Found X11 libraries")
INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(madx${BINARY_POSTFIX} ${X11_X11_LIB})
ENDIF(X11_FOUND)
...
target_link_libraries(madx${BINARY_POSTFIX} z)
target_link_libraries(madx${BINARY_POSTFIX} pthread)
target_link_libraries(madx${BINARY_POSTFIX} c)
target_link_libraries(madx${BINARY_POSTFIX} gcc_eh)
...
if(APPLE)
set(APPS "\${CMAKE_INSTALL_PREFIX}/madx${BINARY_POSTFIX}.app") # paths to
executables
set(DIRS "")
message("aps: ${APPS}")
INSTALL(CODE "
include(BundleUtilities)
message(\"aps: ${APPS}\")
fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")
" COMPONENT Runtime)
INSTALL(TARGETS madx${BINARY_POSTFIX}
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION bin COMPONENT Runtime
)
else(APPLE)
INSTALL(TARGETS madx${BINARY_POSTFIX}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
endif(APPLE)
...
# so that we can build dragndrop on osx (actually needed?):
set(CPACK_BINARY_DRAGNDROP ON)
include (CPack)
...
What I don't understand is why it does not work on my own project. From what I can see you can actually
replace the fixup_bundle() in the example with simply fixup_bundle(\"${APPS}\" \"\"
\"\"). This still gives the following result when I check the binary with otools:
otool -L
_CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest
_CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest:
@executable_path/../Frameworks/QtGui.framework/Versions/4/QtGui
(compatibility version 4.7.0, current version 4.7.0)
@executable_path/../Frameworks/QtCore.framework/Versions/4/QtCore
(compatibility version 4.7.0, current version 4.7.0)
@executable_path/../MacOS/libstdc++.6.dylib (compatibility version 7.0.0,
current version 7.13.0)
@executable_path/../MacOS/libgcc_s.1.dylib (compatibility version 1.0.0,
current version 1.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version
125.2.1)
The original shows:
otool -L QtTest.app/Contents/MacOS/QtTest
QtTest.app/Contents/MacOS/QtTest:
/opt/local/libexec/qt4-mac-devel/lib/QtGui.framework/Versions/4/QtGui
(compatibility version 4.7.0, current version 4.7.0)
/opt/local/libexec/qt4-mac-devel/lib/QtCore.framework/Versions/4/QtCore
(compatibility version 4.7.0, current version 4.7.0)
/opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0,
current version 7.13.0)
/opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, current
version 1.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version
125.2.1)
So it seems that it by itself figured out that libraries in /opt/local should
be relinked and added to the bundle, whereas the /usr/lib library can stay as
it is. This is great stuff.
Doing the same with mine it fails with the "not a valid bundle" error. I have
the following original output from otools:
otool -L madx_dev.app/Contents/MacOS/madx_dev
madx_dev.app/Contents/MacOS/madx_dev:
/usr/X11/lib/libX11.6.dylib (compatibility version 9.0.0, current version
9.0.0)
/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version
125.2.1)
/opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0,
current version 7.13.0)
/opt/local/lib/gcc44/libgfortran.3.dylib (compatibility version 4.0.0,
current version 4.0.0)
/opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, current
version 1.0.0)
In principle the only thing not available in /usr/ is the gfortran library (right),
but I guess I should expect that it would copy everything that is linked to a
library residing in /opt/local in the same manner as for QtTest. However, the
fixup_utilities does not relink any of those libraries. What am I doing wrong? Are
there anything you need to set prior to the install(CODE "... command? I have
been trying to read through the QtTest example, and I don't see anything that should
imply so.
I have too many questions at once I suppose, but there is still one more important: My
application is a "terminal app", so it does not come with a GUI. Does this mean
that the bundle-concept of osx is not fitted very well to my application? Can I somehow
run a script that will open my application in a new Terminal.app window or something of
that sort? I realized that other applications work so that if you click on the Name.app
you see the GUI only, whereas if you click on the executable Contents/MacOS/Name you
first see a terminal that then opens the GUI...? Is e.g. Octave bundled, and how is that
done?
Cheers
Yngve
On 1/19/11 4:42 PM, Michael Jackson wrote:
You will need to look into the "BundleUtilities" functionality, specifically the
"fixup_bundle()" function. This will copy and fixup dependent dylibs/frameworks needed by
your project. There is a short example that uses Qt that you can download.
You will also probably need to properly configure a plist that resides in
your Application bundle. THere are CMake variables for this that you can set
then CMake will create a default plist for you.
There are a number of examples, CMake itself is one, that uses the
"fixup_bundle()" in its own code.
Separate from all of that is all the CPack variables that you probably need
to set.
Here is a macro that I wrote for one of my own projects:
#-------------------------------------------------------------------------------
# This macro will set all the variables necessary to have a "good" OS X
Application
# bundle. The variables are as follows:
# PROJECT_NAME - which can be taken from the ${PROJECT_NAME} variable is needed
# DEBUG_EXTENSION - The extension used to denote a debug built Application.
Typically
# this is '_debug'
# ICON_FILE_PATH - The complete path to the bundle icon file
# VERSION_STRING - The version string that you wish to use for the bundle. For
OS X
# this string is usually XXXX.YY.ZZ in type. Look at the Apple docs for more
info
#-------------------------------------------------------------------------------
macro(ConfigureMacOSXBundlePlist PROJECT_NAME DEBUG_EXTENSION ICON_FILE_PATH
VERSION_STRING)
# message(STATUS "ConfigureMacOSXBundlePlist for ${PROJECT_NAME} ")
IF(CMAKE_BUILD_TYPE MATCHES "Release")
SET(DBG_EXTENSION "")
else()
set(DBG_EXTENSION ${DEBUG_EXTENSION})
endif()
get_filename_component(ICON_FILE_NAME "${ICON_FILE_PATH}" NAME)
#CFBundleGetInfoString
SET(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}${DBG_EXTENSION} Version
${VERSION_STRING}, Copyright 2009 BlueQuartz Software.")
SET(MACOSX_BUNDLE_ICON_FILE ${ICON_FILE_NAME})
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "${PROJECT_NAME}${DBG_EXTENSION}")
#CFBundleLongVersionString
SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_NAME}${DBG_EXTENSION} Version
${VERSION_STRING}")
SET(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME}${DBG_EXTENSION})
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${VERSION_STRING})
SET(MACOSX_BUNDLE_BUNDLE_VERSION ${VERSION_STRING})
SET(MACOSX_BUNDLE_COPYRIGHT "Copyright 2010, BlueQuartz Software. All Rights
Reserved.")
SET(${PROJECT_NAME}_PROJECT_SRCS ${${PROJECT_NAME}_PROJECT_SRCS}
${ICON_FILE_PATH})
SET_SOURCE_FILES_PROPERTIES(${ICON_FILE_PATH} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
endmacro()
Hope that helps
___________________________________________________________
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software Dayton, Ohio
On Jan 19, 2011, at 7:08 AM, Yngve Inntjore Levinsen wrote:
Dear fellow cmake users,
I am trying to create a bundle of my project that I build using CMake. I have
tried using the DragNDrop generator, which works to some extent. I do manage to
create a .app folder which contains the one binary that is the outcome of the
project in the Contents/MacOS folder. I do also create a .dmg file. However:
- When clicking the .dmg I am first presented with the license (great!) before
the dmg is mounted and I see an empty folder (??)
- When clicking on the<package>.app nothing happens. However, clicking on the
binary in Contents/MacOS works as expected.
- I would also like to know how to include the shared libraries (dylib) that I need. I currently depend
on stuff that is installed with MacPorts, and I don't want to require that the user have to install all
that stuff. Isn't the bundle supposed to be "self-contained"? Ideally I would like the bundle
to automatically include the libraries that are listed with the "otools -L<binary>"
command...
Question: Where do I find the DragNDrop documentation/examples? On the wiki (
http://www.paraview.org/Wiki/CMake:CPackPackageGenerators#DragNDrop_.28OSX_only.29
) there are only two small lines, and my googling skills are apparently not
good enough..
Here is an extraction of the relevant part of my CMakeLists.txt:
...
if(APPLE)
add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES
CPACK_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES CPACK_BUNDLE_ICON
"${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
else(APPLE)
add_executable(madx${BINARY_POSTFIX} ${srcfiles})
endif(APPLE)
...
I also set some CPACK_BUNDLE properties because I earlier on tried to use the
BUNDLE generator, but from what I understand this should have nothing to do
with the DragNDrop generator?
Thank you all for reading and thanks in advance for all help you might provide!
Cheers,
Yngve
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