I tested this and it works! I was using target_link_libraries() before which sets the dependency but also links it.
I noticed that it creates a "fubar_UTILITY" project in addition to "fubar" project in my solution when I specify it in add_dependencies()... is this normal? What does the _UTILITY project do? --------- Robert Dailey On Fri, Oct 28, 2011 at 12:32 PM, Robert Dailey <rcdai...@gmail.com> wrote: > > On Fri, Oct 28, 2011 at 12:25 PM, David Cole <david.c...@kitware.com>wrote: > >> On Fri, Oct 28, 2011 at 1:06 PM, Robert Dailey <rcdai...@gmail.com> >> wrote: >> > I'm using CMake 2.8.6 and generating for VS 2003. >> > I have a DLL project that my EXE project needs to depend on, however I >> don't >> > want my EXE to link against that DLL's import library, since the EXE >> will >> > call LoadLibrary() to dynamically import symbols from the DLL being >> built. >> > I want the EXE project to depend on the DLL project so that in visual >> studio >> > the DLL is built when I build the EXE (because of project dependencies), >> but >> > I don't want the DLL 's import LIB to be linked in via command line. >> > Any way to do this? >> > >> > --------- >> > Robert Dailey >> > >> > -- >> > >> > Powered by www.kitware.com >> > >> > Visit other Kitware open-source projects at >> > http://www.kitware.com/opensource/opensource.html >> > >> > Please keep messages on-topic and check the CMake FAQ at: >> > http://www.cmake.org/Wiki/CMake_FAQ >> > >> > Follow this link to subscribe/unsubscribe: >> > http://www.cmake.org/mailman/listinfo/cmake >> > >> >> add_dependencies(exe dll) >> >> But use the CMake target names, not "exe" and "dll"... >> >> That makes sure that the project build for "dll" is completely done >> before beginning any build commands for the "exe" project. > > > Correct me if I'm wrong but doesn't this still cause the LIB to be linked? > There is an option to inherit dependency libraries in project settings which > is enabled, so CMake would somehow need to specify this import library to be > ignored. >
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