Really? The only error output is: "Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++ failed with exit code 1"
....?? How are we supposed to figure out what's wrong with the archiving step with that....? What are the Xcode project file differences between a CMake-generated project that demonstrates this problem, and an Xcode generated project that does not...? Can you reduce it down to a simplest case that's easy to analyze? Thx, David On Fri, Nov 25, 2011 at 12:30 PM, Daniel Dekkers <d.dekk...@cthrough.nl> wrote: > Hi, > > Has anyone managed to perform a successful iOS Archiving pass yet? > > Our apps run on the simulator (both iPhone (5.0) and iPad (5.0)) and on the > actual devices iPhone 3GS (5.0.1) and iPad2 (5.0.1), but archiving always > gives a link error: > > Ld > /Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/InstallationBuildProductsLocation/Application/Discs.app/Discs > normal armv7 > cd /Users/danieldekkers/development > setenv IPHONEOS_DEPLOYMENT_TARGET 4.3 > setenv PATH > "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" > /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++ -arch > armv7 -isysroot > /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk > -L/Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/BuildProductsPath/Release-iphoneos > > -F/Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/BuildProductsPath/Release-iphoneos > -filelist > /Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/IntermediateBuildFilesPath/All.build/Release-iphoneos/Discs.build/Objects-normal/armv7/Discs.LinkFileList > -dead_strip -ObjC -framework OpenGLES -framework UIKit -framework Foundation > -framework CoreGraphics -framework QuartzCore -framework CoreData -framework > Coremotion -Wl,-search_paths_first -Wl,-headerpad_max_install_names > /Users/danieldekkers/development/build/iOS/ES1/rendertools/src/Rel > ease-iphoneos/libRenderTools.a -lz -miphoneos-version-min=4.3 -o > /Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/InstallationBuildProductsLocation/Application/Discs.app/Discs > Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++ > failed with exit code 1 > > This is a problem, because you have to archive an ipa file, AdHoc or AppStore > to ship your application. > > These are our IOS specific settings at the moment, lots of trial-and-error, > but at least they work on the simulator and attached devices: > > IF( RT_IOS ) > # "Toolchain" settings can (for the time being) just be included... > SET (CMAKE_SYSTEM_NAME Generic) > SET (CMAKE_SYSTEM_VERSION 1) > SET (CMAKE_SYSTEM_PROCESSOR arm) > > SET (RT_SDKVER "5.0" CACHE PATH "iOS SDK version" ) > SET (DEVROOT "/Developer/Platforms/iPhoneOS.platform/Developer") > SET (SDKROOT "${DEVROOT}/SDKs/iPhoneOS${RT_SDKVER}.sdk") > IF( EXISTS ${SDKROOT} ) > SET (CMAKE_OSX_SYSROOT "${SDKROOT}") > ELSE() > MESSAGE( "Warning, iOS SDK path not found: " ${SDKROOT}) > ENDIF() > SET (CMAKE_OSX_ARCHITECTURES "$(ARCHS_UNIVERSAL_IPHONE_OS)") # Either > "$(ARCHS_UNIVERSAL_IPHONE_OS)" or "arm6" "arm7" > > # SET (CMAKE_C_COMPILER "${DEVROOT}/usr/bin/gcc") # Can be > removed, just let Xcode choose the default. > # SET (CMAKE_CXX_COMPILER "${DEVROOT}/usr/bin/g++") # Can be > removed, just let Xcode choose the default. > > SET (CMAKE_FIND_ROOT_PATH "${DEVELOPMENT_ROOT}" "${SDKROOT}" > "${DEVROOT}") > SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH) > SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) > SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) > > SET( RT_DEPLOYMENT_TARGET "4.3" CACHE STRING "minimum required SDK" ) > > SET( GCC_INPUT_FILETYPE "Objective-C++" ) > SET( CMAKE_CXX_FLAGS "-x objective-c++ -mno-thumb" ) > > # For iOS builds this is needed for the app to initiate the > UIApplication delegate instance... > SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ObjC" ) > > # Look in the correct build directories when linking the app to the > RenderTools library... > SET( CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator" ) > ENDIF() > > Just wondering if someone is following the same path. > > Thanks, > > Daniel > -- > > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to subscribe/unsubscribe: > http://www.cmake.org/mailman/listinfo/cmake > -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake