Hi,
Maybe i can try to reexplain, from head, ignore syntactic
errors and
oversimplifying...
**********************************
/sources/cmakelist.txt
/sources/binaries/helloworld
..................cmakelists.txt
/sources/binaries/hellocmake
..................cmakelists.txt
/sources/libraries/stdio
..................cmakelists.txt
..................description.txt
/sources/libraries/gfx
..................cmakelists.txt
..................description.txt
**********************************
helloworld: <<
project(helloworld)
include("${libs}/stdio/description.txt")
include("${libs}/network/description.txt")
file(glob da_files "*.*")
add_executable( helloworld da_files )
helper_add_stdio()
**********************************
stdio description <<
function (helper_add_stdio)
include_directory( "${sources}/libraries/stdio" )
target_add_library( ${CMAKE_PROJECT_NAME}
"${BINDIR}/whatever/stdio.lib"
)
add_definition( -DUSING_STDIO )
...
execute(grab_me_a_beer_and_add_some_more_flags)
...
if(not exists "${BINDIR}/whatever/stdio.lib")
add_subdirectory( "/sources/libraries/stdio")
endif()
endfunction()
**********************************
hellocmake <<
project(hellocmake)
include("${libs}/gfx/description.txt")
include("${libs}/network/description.txt")
file(glob da_files "*.*")
add_executable( hellocmake da_files )
helper_add_gfx()
helper_add_stdio()
**********************************
gfx description <<
function (helper_add_gfx)
include_directory( "${sources}/libraries/gfx" )
target_add_library( ${CMAKE_PROJECT_NAME}
"${BINDIR}/whatever/gfx.lib"
)
add_definition( -DUSING_GFX )
...
if(not exists "${BINDIR}/whatever/gfx.lib")
add_subdirectory( "${sources}/libraries/gfx"
"${BINDIR}/whatever/gfx.lib" )
endif()
endfunction()
**********************************
sources/cmakelist.txt <<
add_subdirectory( "/sources/binaries/helloworld" )
add_subdirectory( "/sources/binaries/hellocmake" )
**********************************
* If i run cmake on helloworld, lets say for windows, i get
solution
and
vcprojs
of helloworld with dependancy to generated vcproj for stdio.
Stand
alone.
* If i run cmake on hellocmake, lets say for windows, i get
solution
and
vcprojs
of hellocmake with dependancy to generated vcproj for stdio and
gfx.
Stand
alone.
* If i run cmake on /sources/cmakelist.txt i get full build.
* The author(s) of helloworld doesnt need to have a clue about
stdio
library
its paths
or whatever as the author(s) of stdio/description.txt has
prepared
everything for him
(in a perfect world :) ). Same goes for hellocmake.
* The full build doesnt need to understand what is behind the
helloworld
and
hellocmake as
they both will take care about building the dependancies on
their own.
* The coupling is minimized.
* The description.txt can serve as a hook in case of changing
whatever
settings for
the libraries (from renaming them, to changing directory tree,
changing
compiler flags etc)
This is what i would like to achieve. But if you look at >>
hellocmake
<<,
the
stdio cmakelists will inherit the include path from gfx library
which
you
really
dont want. It will also inherit -DUSING_GFX even if it has
nothing to
do
with it.
Regards,
irukandji
On 2012-04-17 22:56, irukandji wrote:
I don't know how you'd ever maintain a sane overall project
if it
depends on each subdirectory having conflicting compiler
flags.
Well here is the fun, there is not something like "you", we
are
taling
about
over 100 developers and if everyone is handling his own
garden, this
is
not
a problem. I cant tell you the details (the lawyers stuff) but
believe
me
it
is as sane as it can be in regards of doing insane things :)
I'll check your suggestions tomorrow, thank you.
Regards,
irukandji
On 2012-04-17 20:54, Kent Williams wrote:
I think then that you shouldn't use add_subdirectory.
I'd suggest using the ExternalProject module in this case,
because
it
uncouples the subdirectory's project from the parent project.
In
that
case, each subdirectory can be its own project and maintain
private
configurations.
You can manage dependencies between ExternalProjects with the
DEPENDS
keyword.
I think that what you're describing doesn't really make any
sense to
me. I don't know how you'd ever maintain a sane overall
project if
it
depends on each subdirectory having conflicting compiler
flags.
Another way you can manage this sort of thing is to use
Source file
properties -- see SET_SOURCE_FILE_PROPERTIES in the CMake
documentation and the "Properties on Source Files" section as
well.
On Tue, Apr 17, 2012 at 1:27 PM, irukandji
<irukan...@voidptr.eu>
wrote:
Oh, hi :)
Well, the add_subdirectory takes all the preprocessor
defines and
include/library
paths defined before calling it into the added
"subdirectory"
cmakelists.txt.
If cmakelists.txt A defines -DWhatever and calls
add_subdirectory(/B)
where
the
cmakelists.txt for building library B resides then the
library B is
going to
be
built with -DWhatever. This is probably great behaviour for
some
cases
but
can
also be undesired:
in my case, each library has its own description file,
residing in
same
directory
as its cmakelists.txt, with only one function, which is
included
and
called
with few
parameters to specify runtime etc. by each binary which has
a
dependancy
to
library.
The description file function sets the -I to itself for
caller, the
-l
to
its output
and, if the output file is not found, also calls
add_subdirectory
on
its
own
directory.
This is a perfect situation for developers as we can just do
out of
source
configuration
for whatever directory (where project resides) and only the
dependancy
tree
for that
particular binary is built.
It also brings additional benefit that the team which takes
care
about
specific
library also takes care for description file and needed
defines
which
splits
the
ownership of projects and also presents a single point of
inclusion
for
that
particular
library, meaning only one file has to be changed for library
specializations.
For the nightly builds, only executables are added to the
build
while
everything
else is built only if actually used.
It works great, but the add_subdirectory is propagating the
settings
from
executable
to dependant libraries and messes the build.
The question actually is: can i workaround this behaviour
and if
not,
can
you please
include the parameter to add_subdirectory function to NOT
propagate
the
settings.
Regards,
Irukandji
On 2012-04-17 17:58, Kent Williams wrote:
Frankly, I don't entirely understand what the problem is,
or what
your
proposed solution is.
What is it that you don't want the subdirectory context to
inherit?
On Tue, Apr 17, 2012 at 10:30 AM, irukandji
<irukan...@voidptr.eu>
wrote:
Hi,
(as no one answered to my previous email, let me add this:
multiplatform
project with few million lines
of code, sheer size of the project is not allowing to turn
around
whole
directory tree as price / performance
is a very relevant factor and even rewriting
makefiles/vcprojs to
cmake
will
take months)
The add_subdirectory inheritance striked which is
practically a
show
stopper, it was already discussed here
http://www.mail-archive.com/cmake@cmake.org/msg34291.html
What
was
proposed
(DONT_INHERIT) was a great idea
and improvement to versability of CMake and also harmless
for
backward
compatibility so i dont really
understand why forcing subproject to inherit all the
settings.
Yes, what is added with add_subdirectory is not a child
but a
sibling
or
even some other part of the tree
but the point is that it doesnt stop the cmake from
building it
correctly
but this inheritance is a problem
as it adds include directories to wrong versions of
headers in
public
libs
(due to bugs in different versions,
affecting different platforms,... the unification is
impossible),
the
flags
are used on wrong places etc.
Is there a way to workaround it?
Thank you.
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