Perhaps use check_c_source_compiles? ## Check for specific apple platforms macro(check_apple_platform) if(APPLE) include(CheckCSourceCompiles) check_c_source_compiles(" #include \"TargetConditionals.h\" int main(int argc, char *argv[]) { #if !TARGET_OS_MAC -1 #endif } " OS_OSX) check_c_source_compiles(" #include \"TargetConditionals.h\" int main(int argc, char *argv[]) { #if !TARGET_OS_IPHONE -1 #endif } " OS_IPHONE) endif() endmacro()
check_apple_platform() if(OS_OSX) message("Found OSX") else() message("Found no OSX") endif() if(OS_IPHONE) message("Found IPHONE") else() message("Found no IPHONE") endif() ~ Doug. On Wed, Sep 19, 2012 at 4:52 AM, Eric Wing <ewmail...@gmail.com> wrote: > On 9/18/12, Stefan Reuschl <stefan.reus...@gmail.com> wrote: >> How do you crosscompile for iOS? >> If using a CMake toolchain you could simply set a variable in that file, I >> which you could check later... > > Right now I'm not brave enough to try using CMake for iOS and Android. > I maintain separate projects. But someday I would like to do away with > that. > > -Eric > -- > Beginning iPhone Games Development > http://playcontrol.net/iphonegamebook/ > -- > > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to subscribe/unsubscribe: > http://www.cmake.org/mailman/listinfo/cmake -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake