Thanks for working on this. It will be cool to be able to build Metro apps using CMake.

One thing I think is crucial here is to include somewhere an example or test project that actually builds a Metro app, and shows how you have to construct the CMakeLists for it, and any special considerations needed when running CMake to generate the project. Without that, I have no clue where to start on evaluating whether these patches are sufficient or not.

Ideally, the example/test will be:
- here, use something like this CMakeLists.txt (and then show one)
- run CMake with the XXX generator
- build as usual

Could you add a test/example somewhere that shows how to use this?


And now, the following is no criticism of your patch, or your attempts to get this functionality into CMake, .... *but*:

- there are too many ways to "cross compile" for CMake already, and it would be nice if this way was like one of the other ways rather than something entirely different.

Right now, CMake already "supports":
- "true" cross-compiling using a makefile based generator and a toolchain file
- building universal binaries on OSX, but not with a toolchain file
- building iOS apps on OSX, but with special variables and properties that need setting - building 32-bit and 64-bit windows apps from the same source tree, but with VS generators, using 2 different build trees each with a different generator, or with non-VS generators, using 2 different build trees, and different environments to define the tools

And now there's this. Which I guess is closest to the VS different generator approach.

It would be super awesome if somebody could come up with a coherent way to unify all this. (Steve and Eric: hopefully you are considering making the Android stuff you're about to work on blend in closely with one of these existing models rather than introducing yet another cross-compiling model....)

My 2 cents -- again: thanks for your contribution and keep up the good work. Overall, CMake is still squarely the best way to build cross-platform C++ based projects. And supporting as many platforms as feasible is one of the contributing factors that makes it so.


David C.


-----Original Message-----
From: Minmin Gong <minmin.g...@gmail.com>
To: cmake-developers <cmake-develop...@cmake.org>; cmake <cmake@cmake.org>
Sent: Mon, Mar 31, 2014 2:35 am
Subject: [CMake] Fwd:  [PATCH] Add support for Metro apps




Hi cmake developers and users,
This is a extend discussion of this ticket: http://www.cmake.org/Bug/view.php?id=13511.



In our project, we need to build an Win8+ Metro app. Currently the CMake do support VS_WINRT_EXTENSIONS. However, if you want to build an exe instead of dll or lib, even with x86 or x64, it always fails because lacking of some tags in vcxproj and sln.



So I made this patch for WinRT/Metro apps, based on the master branch of CMake. In this patch, 


1. WinRT-ARM, WinRT-x86, WinRT-x64 generators are added for generating WinRT special projects. CMAKE_VS_WINRT_VERSION is defined inside.


2. Add AppContainerApplication, ApplicationType, MinimumVisualStudioVersion and ApplicationTypeRevision tags to vcxproj in WinRT project.
3. Recognize AppxManifest file type.
4. A dedicated boolean source file property "VS_WINRT_CONTENT" is added. Generator expressions is also supported here. 5. Add "Deploy.0" in .sln for deploy WinRT apps by default, as WinCE apps do. 6. Add PackageCertificateKeyFile tag to vcxproj for package certification.


Thanks for advices from Martell Malone, Daniel Pfeifer, Brad King, Patrick R. Gansterer, and other developers and users of CMake. More comments are welcomed.




--
Minmin Gong

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