For those interested, we have a fork with the ability to support MultiPlatform 
projects in Visual Studio for Windows Phone and Windows Store apps. It is not a 
big change to remove that restriction and have it for desktop apps, please tell 
me if there is interest.

For those interested the fork is on http://CMakeMS.codeplex.com and the branch 
is MSMultiPlatform.

As David mentions though, this does have limitations.

~Gilles

From: CMake [mailto:cmake-boun...@cmake.org] On Behalf Of Scott Aron Bloom
Sent: Sunday, March 8, 2015 15:17
To: David Cole; Scott Aron Bloom
Cc: cmake@cmake.org
Subject: Re: [CMake] Multi-platform visual studio projects

Agreed on all points..  Unfortunately...  ;)

I remember going through this with qmake,  which initially could not create a 
debug and release vc project file...


--Scott

-------- Original message --------
From: David Cole <dlrd...@aol.com<mailto:dlrd...@aol.com>>
Date:03/08/2015 13:57 (GMT-08:00)
To: Scott Aron Bloom 
<scott.bl...@onshorecs.com<mailto:scott.bl...@onshorecs.com>>
Cc: Ryan Pavlik <ryan.pav...@gmail.com<mailto:ryan.pav...@gmail.com>>, John 
Drescher <dresche...@gmail.com<mailto:dresche...@gmail.com>>, 
cmake@cmake.org<mailto:cmake@cmake.org>
Subject: Re: [CMake] Multi-platform visual studio projects

There is no technical reason... But it seems to me there is a strong bias 
toward single-architecture build trees in the minds of non-VS/non-XCode 
developers.

There is rampant code like this in the world:

if(CMAKE_SIZEOF_VOID_P EQUAL 8)
  # do 64-bit stuff at CMake time
else()
  # do 32-bit stuff
endif()

Code like this assumes the architecture is determined at configure time rather 
than at build time. Very similar to using CMAKE_BUILD_TYPE in CMake code geared 
toward a single-config build. A lot of (some would say too much) effort over 
the years was required to get multi-configuration builds working well for VS. 
Unfortunately, a similar approach was not followed for the architecture types, 
and we've ended up with a proliferation of generators, and now the concept of 
toolsets, but still the restriction that a generated solution and set of 
project files is only of a single architecture.

Hope this helps to explain the situation a bit.

I know it's not what you wanted to hear, but, from my perspective, that's the 
way things are.

If you'd like to work on improving the situation...... I'm sure your efforts 
would be welcomed by many. ;-)


Cheers,
David C.




On Sunday, March 8, 2015, Scott Aron Bloom 
<scott.bl...@onshorecs.com<mailto:scott.bl...@onshorecs.com>> wrote:
That's what I have found as well.

Based on that.   Why can't call create a 64 and 32 bit solution?

It would seem to me,  that there is no technical reason.


--Scott

-------- Original message --------
From: Ryan Pavlik <ryan.pav...@gmail.com>
Date:03/08/2015 06:35 (GMT-08:00)
To: Scott Aron Bloom <scott.bl...@onshorecs.com>, John Drescher 
<dresche...@gmail.com>
Cc: cmake@cmake.org
Subject: Re: [CMake] Multi-platform visual studio projects


You are correct: if you're using the visual studio generators it doesn't matter 
(in general) what your process environment variables are. Note that if you're 
using find package, some of those scripts use environment variables to help 
find libraries, but they are not the "standard" variables set by the visual 
studio command prompt scripts.

The command prompt would matter if, for instance, you were using the nmake 
makefiles generator.

Ryan

On Wed, Mar 4, 2015, 11:03 AM Scott Aron Bloom <scott.bl...@onshorecs.com> 
wrote:
Another question on this..

It appears, that cmake creates the proper solution, for 64 bits even if the 
shell is setup for 32 bits, and vice versa.

Is this correct?  Meaning when its checking the C compiler and CXX compiler ABI 
info and what not, its not looking for bit width, it uses the generator "Visual 
Studio...Win64" vs "Visual Studio" for bit width

If Im not using a command line based build, does it matter how my command line 
is setup for running cmake?

Scott

-----Original Message-----
From: CMake [mailto:cmake-boun...@cmake.org] On Behalf Of Scott Aron Bloom
Sent: Friday, February 27, 2015 8:26 AM
To: John Drescher
Cc: cmake@cmake.org
Subject: Re: [CMake] Multi-platform visual studio projects

Thanks!

-----Original Message-----
From: John Drescher [mailto:dresche...@gmail.com]
Sent: Friday, February 27, 2015 8:26 AM
To: Scott Aron Bloom
Cc: cmake@cmake.org
Subject: Re: [CMake] Multi-platform visual studio projects

> However,  once the solution is created, does the "path" of the shell matter 
> at all?

No.

John
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