Functionality like add_custom_target combined with script mode is close, but not quite there. add_custom_target already requires a build directory and a generator, so it’s too late. Script mode requires setting variables on the command line, so it’s too verbose. For example:

if(“${ACTION}” STREQUAL “release”)
    execute_process(…)
endif()

cmake -P myscript.cmake -DACTION=release

I suppose you could have multiple *.cmake files for each task, and those could then call the master file with necessary variables set, but then you’d need one file per task and that could become excessive.

Kevin


On 8 Dec 2015, at 10:22, Nils Gladitz wrote:

On 08.12.2015 19:04, Kevin Wojniak wrote:

add_task(release
COMMAND ${CMAKE_COMMAND} -E make_directory “build_dir”
COMMAND ${CMAKE_COMMAND} -E chdir “build_dir” ${CMAKE_COMMAND} “-DCMAKE_BUILD_TYPE=Release”, “..”
)


There is add_custom_target().

You can e.g. add_custom_target(release ${CMAKE_COMMAND} -E echo foobar) and with the Makefiles generator run "make release" and with visual studio trigger the build of the "release" project.

For scripting you can use cmake in script mode with -P.

e.g. given a script file release.cmake:
 message("Hello World")

add_custom_target(release ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/release.cmake)

Nils
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