I would like to copy some files from my source dir into my binary RUNTIME_DIR
based on the current configuration being compiled. For generators like
“makefiles” and “ninja” this is easy and straight forward. I am having an issue
getting my head wrapped around how to use CMAKE_CFG_INTDIR properly.
I know I can’t do this a cmake time so I tried the following:
During CMake time write out another CMake file:
file(APPEND "${PYSIMPL_SCRIPT_COPY_RULE}"
"execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different
\"${SIMPLPyBind11_SOURCE_DIR}/../Testing/${script}\"
\"${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/\${CMAKE_CFG_INTDIR}/python/site-packages/${script}\")\n"
)
Which creates entries like this in the written .cmake file:
execute_process(COMMAND C:/DREAM3D_SDK/cmake-3.12.0-rc2-win64-x64/bin/cmake.exe
-E copy_if_different
"C:/Users/mjackson/DREAM3D-Dev/DREAM3D/ExternalProjects/SIMPL/Wrapping/Python/Pybind11/../Testing/AbstractFilterTest.py"
"C:/Users/mjackson/DREAM3D-Dev/DREAM3D-Builds/x64/Bin/${CMAKE_CFG_INTDIR}/python/site-packages/AbstractFilterTest.py")
Which does not work. The files end up in
${BUILD_DIR}/Bin/python/site-packages/. I need them to end up in
${BUILD_DIR}/Bin/Release/python/site-packages for a Release build. Same for
Debug…
Could someone tell me what I am doing wrong or the proper way to go about this?
I am about ready to write a simple C++ program to do the copy for me (which
seems ludicrous to have to do..)
--
Michael Jackson | Owner, President
BlueQuartz Software
[e] [email protected]
[w] www.bluequartz.net
--
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