On Feb 27, 2008, Dave Verwe wrote:
// Add to iTunes
iTunesApplication *iTunes = [SBApplication
applicationWithBundleIdentifier: @"com.apple.iTunes"];
iTunesTrack *track = [iTunes add: [NSArray arrayWithObject: [NSURL
fileURLWithPath: file]] to: nil];
// Convert to PICT
NSData *tiffData = [artwork TIFFRepresentation];
NSPasteboard *pboard = [NSPasteboard pasteboardWithName:@"Sample"];
[pboard declareTypes: [NSArray arrayWithObject: NSTIFFPboardType]
owner: nil];
[pboard setData: tiffData forType: NSTIFFPboardType];
[pboard types];
NSData *pictData = [pboard dataForType: NSPICTPboardType];
[pboard releaseGlobally];
// Add the artwork to the track
iTunesArtwork *artwork = (iTunesArtwork *)[[SBObject alloc]
initWithProperties: [NSDictionary dictionaryWithObjectsAndKeys:
@"data", pictData, nil]];
[[track artworks] insertObject: artwork atIndex: 0];
I haven't delved deeply into Scripting Bridge, but based on something
similar that occurs when Applescripting iTunes, I suspect the problem
is in the line:
[[track artworks] insertObject: artwork atIndex: 0];
A track's "artworks" does not exist for tracks which do not already
contain artwork. Further, if you try to access it (or "kind of front
artwork"), certain versions of iTunes will return the classic "Apple
event not handled" error -1708. Other versions will return 0, as one
might expect.
In any case, your solution in SB likely involves avoiding "artworks"
altogether. Basically you want to replicate the Applescript command
set data of front artwork of someTrackReference to somePICTData
Observe that "artworks" is not involved at all. It will only exist
for the track after some artwork data has been added.
(PS. I think it's preferable to include small code snippets in list
postings rather as links to some external "snippets" web page. For
one thing, that page may not exist years from now. For another,
people who could possibly help with your issue may not bother to
click your link. I almost didn't.)
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