On Mar 30, 2008, at 3:21 PM, Trygve Inda wrote:


Or drop down just a step to just use NSBitmapImageRep instead of
NSImage which avoids all the caching issues (since you never make an
NSImage).  It is very well suited for "pixel level work that is saved
in a file" (since you'll need it to do NSBitmapImageRep's
representationUsingType: properties: to get the data for a JPG or PNG
file anyway).

I am not using NSImage - except to draw an existing file into my premade NSBitmapImageRep. Is there a way to draw a jpg into this NSBitmapRep without
loading the jpg into an NSImage?


Yes - NSBitmapImageRep's can be init'ed with NSData (the contents of a jpg) and being a subclass of NSImageRep, can be drawn using drawAtPoint or drawInRect.


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