> On 7 Sep 2015, at 20:33, Carl Hoefs <newsli...@autonomy.caltech.edu> wrote:
> 
> 
>> On Sep 6, 2015, at 10:27 AM, Mike Abdullah <mabdul...@karelia.com> wrote:
>> 
>> Ideally, you use different cells for the different data elements, and wire 
>> them up to the appropriate segue, letting the system take care of most of it 
>> for you.
> 
> This is for situations when one is not using a prototype cell in the 
> UITableView? 

You would create multiple prototype cells, each one with a different segue.
>> 
>> If you need something more complex, it’s time to trigger the segues 
>> programatically. You can wire up multiple segues from your source View 
>> Controller to other VCs.
> 
> I wish I knew how! IB allows me to wire up only a single segue from my source 
> VC (with the UITableView) to another VC.
>> 
>> Probably simples from there is to implement the UITableViewDelegate method 
>> which tells you a cell was selected and trigger the segue from it.
> 
> I understand this to require an additional (modal) storyboard segue + 
> identifier to be defined in IB.

I’m not sure what you mean by “modal” here.
> 
>> But an alternative can be to wire up a single segue from the cell itself, 
>> and override -shouldPerformSegueWithIdentifier: to return NO and trigger a 
>> different segue instead.
> 
> This would work if I could wire up multiple segues from a single VC, each 
> with an identifier. Then I could call -performSegueWithIdentifier: directly. 
> But I'm not seeing how to define the additional segue + identifier in IB.

Wiring up multiple segues should be pretty straightforward. For example in 
Xcode 6:

1. Open up your storyboard in the editor
2. Click something within the scene you want to segue _from_ in order to begin 
editing it
3. You should see in the sort of titlebar thing attached to the scene, on the 
left-hand end, an object which represents the view controller. Control-drag 
from that object to your destination VC to create the segue


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