Oops about the off list. I ended up just doing an Init with frame and then 
brought existing storyboard views up in the view hierarchy. The only reason I 
wanted to assign the class to an existing view on the storyboard was because I 
could ensure the z-order visually. 

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On Tue, Oct 6, 2015 at 5:56 PM -0700, "Quincey Morris" 
<quinceymor...@rivergatesoftware.com> wrote:










On Oct 6, 2015, at 16:48 , Eric Dolecki <edole...@gmail.com> wrote:

I had a UI view on the storyboard  and set its class to my custom UI view 
class. Init with coder fired and I set my UI from there. However doing so 
produced dead controls. Does one need to call a method to get around that 
problem?

(you went off-list, accidentally I assume)
You got to ‘initWithCoder’ because your storyboard is a collection of NIBs, and 
loading the storyboard involves loading the NIBs. However, a random UI view in 
the storyboard will be in its own scene, and you’d need to *present* the scene 
to get it to behave as proper UI. Normally that’s done with a segue, but you 
don’t want one of those here.
I don’t know if there’s a better way, but I’d suggest you put the custom view 
in the view hierarchy under the main view controller, and either make it hidden 
or set its alpha to 0. Either of those things should make it ignore events 
until you’re ready to programmatically reverse isHidden or set alpha to 1.
Or you could create the custom UIScrollView programmatically when needed, and 
insert it temporarily into the main view hierarchy.
Something like that.
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