Yes, that all makes sense. So, the question is what can I do about it? The number of tooltips I need is the same number of elements in the array and the number of elements in the array can change over the lifetime of the application. So, it is natural to store the information needed by the tooltip inside of an array and pass a pointer to an array element as the userdata for the tooltip. If my current implementation is not going to work, what is the recommended implementation for this kind of behavior?
I do have this simple test project at: https://github.com/ericgorr/tooltip_arrays <https://github.com/ericgorr/tooltip_arrays> > On Nov 17, 2015, at 9:48 PM, Jens Alfke <j...@mooseyard.com> wrote: > > I think the cause is “&(myArray[0])”. In Swift it isn't possible to get a > pointer to an array item — these aren’t C arrays, their internal > representation is opaque! So what I think happens is that it copies > myArray[0] into a temporary and creates an UnsafeMutablePointer to that. > Then, after the call, it assumes that the call might have mutated that > temporary, so it stores it back into myArray. > > Then, mutating myArray is logically equivalent to copying it, modifying the > copy, and storing the copy back into the property. (Apparently it’s often > optimized, fortunately, but those are the semantics.) Which means that your > ‘didSet’ handler gets called. > > —Jens _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com