I have audio buttons, each with it's own associated AVAudioPlayer. I am
performing the prepareToPlay for each on a background thread (probably does
anyway, but I am making sure). When I play one, I am playing it on a
background thread. Things work fine, I get a few playing on top of one
another. And then after a little while, occasionally the UI locks up (no
scrolling, no button presses). I'm looking at a Profile for Activity
Monitor of the app - and it's around 600MB which is alarming. Some of the
mp3s I have hooked up are a few minutes long.

I was thinking of instead of preparing them all to play, and then playing
and stopping to just create AVAudioPlayers as needed and kill when not
needed   - but generally speaking up to 10 will be playing at the same time.

Any ideas about the main thread lockup?
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