On Sep 12, 2016, at 23:52 , Gerriet M. Denkmann <gerr...@mdenkmann.de> wrote: > > I tried a variation of my function. This does not crash (not even in Debug > builds), but takes twice the memory and is about four times slower:
I no longer understand what we’re doing here. Based on the code you’ve posted, it looks like you’re approaching a multithreaded optimization problem by microbenchmarking fake code, using implementation-dependent data structures whose characteristics are not governed by an API contract, and ignoring thread safety. How can that possibly lead to a design for your real code? What kind of advice (if any) are you seeking? _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com