On Sep 12, 2016, at 23:52 , Gerriet M. Denkmann <gerr...@mdenkmann.de> wrote:
> 
> I tried a variation of my function. This does not crash (not even in Debug 
> builds), but takes twice the memory and is about four times slower:

I no longer understand what we’re doing here. Based on the code you’ve posted, 
it looks like you’re approaching a multithreaded optimization problem by 
microbenchmarking fake code, using implementation-dependent data structures 
whose characteristics are not governed by an API contract, and ignoring thread 
safety. How can that possibly lead to a design for your real code? What kind of 
advice (if any) are you seeking?

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