I need to implement custom visual component system in OpenGL. And I want to
use hitTest-like behavior ( with rotated frame rectangles and so on) to
determine component under cursor.
Could anyone with knowledge of how -hitTest works point me in the right
direction?


2008/6/20 Kyle Sluder
<[EMAIL PROTECTED]<[EMAIL PROTECTED]>
>:

> On Fri, Jun 20, 2008 at 1:29 PM, Eugen Belyakov
> <[EMAIL PROTECTED]> wrote:
> > Somebody knows how NSView's hitTest method works internally?
>
> This is not the question you mean to ask.  The question you want to
> ask is one or more of the following:
> 1) I need to implement X, kind of like what -hitTest does.
> [Explanation of X here.]  Could anyone with knowledge of how -hitTest
> works point me in the right direction?
> 2) I am having a problem using -hitTest.  [Snippet of your code.]  Can
> anyone spot what I might be doing wrong?
> 3) What does -hitTest do?  I have read the documentation, looked at
> sample code, searched the mailing list archives, and done a web
> search, but I am still confused.
> 4) I think I have found a bug/performance problem in -hitTest.  Here
> is the output of Shark or Instruments that seems to indicate this is
> the case.  Has anyone experienced this problem before?
>
> --Kyle Sluder
>
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