> On Sep 17, 2019, at 1:19 PM, Gabriel Zachmann via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> I have a layer with two animations.
> 
> I would like to pause this animation occasionally .
> To do so, I set layer.speed = 0.0;
> 
> In the past, this has worked (with slightly different animations).
> However, in this case, the layer seems to just disappear. 
> (the layer occupies the whole screen, and when I set speed-0, the screen is 
> black)
> 
> Does anyone have an idea what might be the reason why it doesn't work?
> Are there properties that do not work with speed = 0?

Setting just the speed will often return you to the “beginning of time” for 
your CAMediaTiming compliant object (CALayer and CAAnimation the most common 
compliant objects).

<localTime> = (<parentTime> - beginTime) * speed + timeOffset

So if you want to pause a layer, you also need to set the timeOffset to a value 
that matches the current value of <localTime>

QA1673 has a proper implementation for doing this 
<https://developer.apple.com/library/archive/qa/qa1673/_index.html 
<https://developer.apple.com/library/archive/qa/qa1673/_index.html>>

> 
> Thanks a lot in advance.
> Gabriel.
> 
> 
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