Oh Steve, which version of MacOS are you seeing this on?  

> On May 4, 2020, at 8:33 AM, Steve Mills via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> On May 4, 2020, at 03:28:23, Gabriel Zachmann <z...@cs.uni-bremen.de> wrote:
>> 
>> You mean, it could happen that Apple decides to make ScreenSaverView a 
>> subclass of some class other than NSView ? 
>> (currently, it is a subclass of NSView)
> 
> No, I mean just what I said. It's not guaranteed or even suggested that 
> ScreenSaverView be used with anything other than a screensaver.
> 
>> I agree that with Apple you never know what massive changes are waiting 
>> around the corner. But, are there other reasons why you recommend against 
>> using ScreenSaverView?
> 
> The screensaver animation in macOS is reliant on the engine that drives it. 
> Recently that changed from an older engine to what we can only guess is a 
> newer one, but some of them still run in what is known as a newly named 
> legacyScreenSaver, yet ScreenSaverEngine still fits in there somehow. We 
> don't know how it works and we don't *need* to know. Screensaver engines run 
> in a very controlled and limited environment. They need to be efficient. They 
> need to treat user input differently. They treat activation totally 
> differently. When you start trying to force such an engine to run in a normal 
> app that can deactivate, hide, minimize, etc, you're throwing it all kinds of 
> things it isn't designed to handle.
> 
> If you really want to run your screensaver animation in a non-screensaver 
> app, you'll need to control the animation, and rework your classes so you 
> have one class that is used by both the screensaver and your app, and do the 
> actual drawing in that class. It will be called by animateOneFrame in the 
> screensaver and by what animation engine you come up with in your app.
> 
> --
> Steve Mills
> Drummer, Mac geek
> 
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