> 
>>> So is there a convenient way to throttle drawing to the monitor's refresh 
>>> rate or does this have to be done the hard way by querying the monitor's 
>>> refresh rate and then setting up a timer which draws in exactly those 
>>> refresh intervals or how should this be done?
> 
>>> Note that I'd like to avoid using OpenGL or Metal or whatever is the 
>>> standard nowadays but I'm mainly interested in an AppKit solution...

Wouldn't it still be possible to do a call to OpenGL/Metal that waits for the 
VSYNC?
(just like what swapbuffers() in OpenGL would normally do.)
Maybe CVDisplayLink can help?

It's just an idea, i don't have much experience with macOS programming.


Best regards, Gabriel


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