Hi, I¹m trying to draw a simple game board similar to a chinese checkerboard. As a first attempt I set up a routine to draw 10 parallel lines of the same length, 16 pixels apart along the x axis and continuing NE at a 60 degree angle. I used NSBezierPath moveTo / lineTo to do this. The program draws the lines, but each line is progressively thinner and thinner; if I had to guess I¹d say the first line is 3 px wide and the last, 0.5. Even if I alter the code so that on each iteration of the loop the default width is set to my desired width (0.5 px), the same thing happens. Can anyone offer an explanation of why? Obviously Quartz is capable of drawing the type of line I want, because the last ones look correct. Why the line width gradient?
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