Thanks for clearing that up David.

Apparently one cannot open an NSGraphicsContext within a CGContext, but I will experiment more this evening.

I'm discovering that drawing attributed text via CTLineDraw has significant limitation, but for my purposes I believe I can live within those limitations.

It would be, ahem, illustrative if there was an example or two of drawing simple NSAttributedString-based unicode text using CG in a CALayer within an NSView.

Thanks again,
Mike

On Sep 2, 2008, at 9:55 PM, David Duncan wrote:
On Sep 2, 2008, at 7:43 PM, Mike Rossetti wrote:

[attrString addAttribute:NSForegroundColorAttributeName
                  value:[NSColor lightGrayColor] // No effect.
                  range:NSMakeRange(0, [attrString length])];


Rendering a font with an NSColor attribute requires a current NSGraphicsContext. If you don't have one, then it will take the color form the CGContextRef instead.
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